Interview: Keegan DeWitt

Interview: Keegan DeWitt

Posted on August 30, 2016 at 3:23 pm

Keegan DeWitt is a versatile and sought-after composer who has worked on a remarkably wide range of television and film projects. Keegan DeWitt is a versatile and accomplished composer, who has strengthened many stories across film and television. This October, his music will heighten the drama of HBO’s highly anticipated series, “Divorce,” starring Sarah Jessica Parker, Thomas Haden Church, and Molly Shannon. He wrote the scores for eight Sundance Film Festival selections including the current release “Morris From America,” starring Craig Robinson. I was very glad to get a chance to talk to him.

Music is a very important part of the storyline of “Morris in America,” with key scenes including rap and electronic music. How do you approach that?

It’s easy because Chad Hartigan and I have been friends since we were teenagers. I work with some really interesting people but it is great to be able to work with a close friend, especially because Chad and I grew up talking about movies and getting excited about movies. So the process of making a movie with somebody you went through that with is that much more rewarding. And this was one especially cool. One day Chad has this idea of, “Let’s figure out a way to make an international co-production in Germany with Americans and Germans,” so I was like “Okay,” and next thing I know, me and him are riding bikes across the park in Berlin to go to the production office and score the movie which was so great.

And then musically, it’s a tough double-edged sword in that when we sat down, we had to make so that when people watch it they will have no idea this is a score. We really wanted it to feel like the hip-hop stuff was totally authentic, real hip-hop. And the EDM with exactly the same. And so on and so forth.

Copyright 2016 Keegan DeWitt
Copyright 2016 Keegan DeWitt

And then when the score stuff happened, it just was like breathing in the film and it all felt really organic and at no point did you notice it. That’s an especially tough gamble when it is such a music-centered film and there is a ton of music in there.

It was a fun project in that I had to roll up my sleeves and go, “Okay, how do I do each of these types of music?” It was also hard because there are racial implications in it as well, just like Chad as the writer and director creating this narrative. I felt this huge spotlight on myself to not be just a white person imitating hip-hop.o for me I was really encouraged when I sat down to write like that when he’s 14. But I clued into what first got me really excited about hip-hop when I was a teenager which was the melodic stuff like De La Soul and Del the Funky Homosapien and people like that. The hip-hop that the character Morris creates is sort of goofy, like a goofier hip-hop that somebody who is coming from a slightly more naïve innocent place like Morris could get into. And so for me that was my little slot in the door. I was like, “Ah, I got it.” I could sneak in with this because this is authentic in my experience and I also think it could be authentic to Morris’ experience.

And we also thought that it was an important thing to choose hip-hop that was somewhat fun so that we weren’t trying to comment on or make things seem gritty. The thing that I thought was so rare about the script is actually like it’s just so thick with love and curiosity and all those things. And it’s like Chad said, “If you want that really gritty dark person, go see every other movie about what it’s like to be a bad teenager.” I think that’s really true. And I am always drawn to what somebody wants to do something that’s like very pop. And so I was excited to be able to do that on this as well. And then on that note also to make the electronic music feel scary too. We tried to make it really loud and aggressive so that when he’s walking up to that club on that night you feel that rock in his stomach that you would feel if you were stepping up and could just hear the pounding music from inside.

So, now that you’re working on the new “Divorce” television series, how is it different to approach a TV series versus a movie?

I was lucky on “Divorce” because it’s HBO so it super creative and artistic to begin with. And also with this show, because everyone loves Sarah Jessica Parker and Sharon Horgan the creator, there is just a reverence for them in the work they do that there is a lot of space and a lot of grace for the creative process. When I got there they pretty much shot two-thirds of everything and we really got to spend like three months just being creative.

I don’t think it’s often on a TV series that we are a month into postproduction and it feels like hanging out on a Saturday evening. We are all just talking about music and I would play them little things and they would get excited and be like, Oh, what’s the name of that type of drum?” Yeah, the Bodhrán, okay. Bodhrán, let’s go crazy on that and experiment with that. So we did like a whole week of crazy Bodhrán music and then did crazy flute music because that show is really like in the 70’s and Jethro Tull and stuff like that.

I’ve been really lucky in that way. I’ve done other stuff where you jump in and you are just creating music and you are like, “I hope that makes sense.” But with this, we really did get to begin almost as if it was a movie and go through each episode and really choose to be adventurous. I was just really lucky, especially for a relatively younger composer, to be able to be in a room that’s got that many talented people. It was an opinionated room for sure and it was a competitive kind of “Can I meet these expectations?” But that’s always exciting as long as the people are really intelligent and excited as they were.

The thing that I know that SJ fought for and resonated with me was that it’s really important that as an adult so often things can be super dark or super sad and then in the same moment totally farcical. We had to figure out ways to mix extreme happiness with awkwardness or extreme sadness with moments of real tenderness or even silliness. And so I tried to make sure that I represented all ends of the spectrum and even if I would stay on the silly side of the spectrum, there was a real humility and a real intelligence to it and then it if was sad, it still felt a little bit like off kilter, a little bit ridiculous.

Thomas Haden Church is so good in the show. He’s so funny and has such heart. One minute he’s sabotaging Jessica Parker’s life but in the other minute he’s like this dad whose family is falling apart and he’s desperately trying to keep it together. So as soon as I walked into it I knew this is an intelligent project and I really had to make sure that I continued to meet that in terms of not giving them a cue that included all of the moods and emotions.

Do you compose on the piano? Or a computer keyboard?

My main instrument is piano to compose on but this was a crazy experience in that one day we were talking about me maybe going into the project and then the next week I was flying of the New York and literally composing in the post-production office. I was just trying to be a ninja with the computer as much as I could. So there are lots of saxophones and organic things that I try to really add some humanity. And every night I would walk to the subway and be calling a bunch of people that I know all over the United States to be like, “Hey, can you send me a voice memo of you playing this theme on the saxophone but sort of make a long?” And every morning I would be getting email dispatches from players around the United States that I would then bring in and chop up and have to work on the slide to get things together.

I always say I could divide it and these two camps; the people who are great with computer and the people who are purest with real instruments. And I’m always fascinated by what if you send me a really crappy recording of your saxophone where so it feels really gritty and interesting and breathy and then I’m going to take it to the computer, re-pitch notes of it, cut it in half, slow it down, put it in double time and then once I do that with five different instruments at once it’s this really cool mix of both of those things.

I always try and remember a limitation is not a limitation. It’s like a gift, it’s a creative gift. So this thing was like how do I compose music that I have to audition in high-pressure circumstances with like 15 minute turnaround times in a production office in Greenpoint on a laptop? It’s time to treat this like it’s a scrapbook and I’ve got a bunch of scissors and paste.

Then we sit down with Sharon and SJ and everyone. It was this challenge of one group wanted a lot of the Bodhrán because it was chaotic and interesting and crazy and the other one was flute music and I was sort of jokingly at one point, “Do you realize that when you mix Irish drums with flutes you’ve got ‘Braveheart.’ I turned the flute into a saxophone because it’s got a little bit more comedy but also when used right that sound can be very emotional. So I tried to kind of leverage all of those things together and take it one notch off of what makes sense.

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Behind the Scenes Composers Interview

Interview: Jesse Harlin on Composing for “Mafia III” and “Star Wars: The Old Republic

Posted on August 7, 2016 at 3:49 pm

More from Comic-Con: Jesse Harlin is a freelance composer who has been in the industry now for 17 years, 10 years with Lucasfilm, working on “Star Wars” and “Indiana Jones” games. “I just finished up working on Mafia III for 2K and I’m still working on Star Wars stuff. The way that we handle it is very much like scoring for film or TV in so far as a lot of what we do is about creating themes for characters and then you extrapolate different moods based on those sorts of themes.”

It gets complicated. “There was a period of time where I felt like when I was in college my main instrument was voice and then I certainly felt like for a while my main instrument became Excel. Yes you spend a lot of time in spreadsheets.” He gets started early on, when it may be all he has to go on is some concept art and what he hears from the people working on the game. “We talk to the developers and we figure out what is important to them in terms of what they want, how they want the music to function. And game is such a broad term that it means everything from slot machine, mobile games to extraordinarily cinematic enormous games that take hundreds of hours to complete and they all need music in between. So what a development studio may be looking for may be very different from a slot machine game or soccer game or racing game than what it might be to a very cinematic game. I tend to work on the more cinematic score.”

We’ve come a long way from the tinny one-note songs played in the early Atari games. “As a game composer I have recorded at Abbey Road with the London Symphony orchestra. So there are concert calls across the world where video game music is being performed. It’s not the bleeps and bloops that it was in 1984. I’ve written articles about in the industry about how you should use orchestration to create a signature sound for your game so that it stands out, it doesn’t just become a fairly genetic orchestra or score. And I have a lot of fun. The most recent game I did was Mafia III. It is a convoluted story and it’s set in 1968 in a fictionalized city that’s a New Orleans analog so rather than doing an orchestral score which is what Mafia II and Mafia I had, we did an all blues score and we recorded in Nashville with these just absolutely astounding blues musicians and so it’s got dobro and it’s got upright bass and one of the things that I used a lot is board piano which is a really gorgeous sound because what I was trying to do is score the game cinematically but not with an orchestra. So how do you take traditional blues instruments the kind of things that might play at blues club on a Friday night, how do you take those instruments and made them sound cinematic and dramatic? I was replacing my string section with things like Hammond organ and board piano. I had a blast. And one of the things we did I don’t know if anybody else had done is I brought in three guys who were drum majors from one of the universities in Nashville and they did step dancing body percussion. I really wanted that signature sound. It’s actually getting a vinyl release as well, so it will be on iTunes and it will be on vinyl.”

Harlin prefers scoring games “because I’m totally passionate about interactivity. And the thing that amazes me is that in games as a medium, every person that plays it can experience a different thing than someone else. It can also be extremely personal. Every time you watch a film it’s the same every time for every person who sees it. It’s not always the case with games.

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Composers Internet, Gaming, Podcasts, and Apps Interview
Interview: Sebastian Evans, Composer of “Teenage Mutant Ninja Turtles”

Interview: Sebastian Evans, Composer of “Teenage Mutant Ninja Turtles”

Posted on August 4, 2016 at 3:55 pm

Pictured: Raphael (red mask), Leonardo (blue mask), April (red hair), Donatello (purple mask) and Michelangelo (orange mask), in TEENAGE MUTANT NINJA TURTLES on Nickelodeon. Photo: Nickelodeon. ©2012 Viacom, International, Inc. All Rights Reserved
©2012 Viacom, International, Inc. All Rights Reserved

Sebastian Evans is the composer whose music instantly puts kids in the world of the Teenage Mutant Ninja Turtles, with enough of the original melody to be familiar to parents who grew up with the heroes on the half-shell but enough that is new to match the fresh and exciting updates in the series and feel contemporary for today’s kids. In an interview, Evans spoke about his earliest memories of playing music and which movie composers he admires the most.

Where did you grow up and what was the first instrument you played?

Most of my early childhood was spent in the Bay Area/Alameda County part of Northern California. Though I lived in Hayward, I suppose I spent most of my time in Oakland and San Leandro. When I was 10, my family moved to Vacaville.

My parents would say the first instrument I played was drums. In the kitchen. Using wooden spoons for drum sticks and pots and pans for drums. For hours on end. I don’t remember that so I must have been really young. But if that doesn’t count, it would have to be a “Casio SK-8 keyboard” that I got when I was around 7 or 8 years old for Christmas. It had some kind of click-in hard drive pack that could record and playback what you played. It also had a training mode where you could follow along as it played songs. I think my parents were surprised at how dedicated I was to learning how to play the songs it came with as well as making up stuff and recording it. I also wouldn’t go anywhere without it.

How is composing for TV and film different from writing a song?

Copyright 2016 Sebastian Evans
Copyright 2016 Sebastian Evans

I believe that writing a song is just a form of self-expression at its core. A song, or even an album for that matter, is all about what I feel, what I think, what concerns ME, etc. Or what makes US happy or sad if it’s a band or group. Writing a song is a bit one sided as far as perspective goes by nature. When I write music for TV or film its not just self-expression. I think a composer’s job is to convey those aspects of the human condition in characters and environments made up out of thin air. I’m trying to convey moods, tone and emotions from multiple perspectives. There’s a little more “extrospection” required. I should be clear that music is just one form of art out of many working in concert to achieve that purpose. I believe that my self-reflections on my own emotions from past experiences inform those perspectives so that’s where the self-expression comes into play but it is different even if it’s just a slight difference.

At what point in the production do you get involved and what does the director give you by way of guidance?

I usually have an initial meeting with the producer and the director about 2 or 3 months prior to post production. When we get a little closer to a locked picture of an episode that’s when I usually have an in depth discussion with the director about what’s needed. Every director I’ve worked with is different. Some want to hear your thoughts on how you’d approach the project and go from there. Other times a director will have a pretty solid idea on what is needed musically and then the process starts from trying to realize that idea. Some are a hybrid of both. For me, the director is the most important creative person on a project because that is the only person that has an all-encompassing vision of the project. How I approach any project always starts with the director.

How does the theme for the new TMNT echo the original series and what did you do to make it fresh?

Well, minus the melody, the chorus is pretty much the same. I will say that it was a significant challenge to create a new version of something that has been a constant earworm since childhood. So when Nickelodeon requested I take a stab at remaking it I was initially at a lost. But one day I was driving somewhere with my iTunes library blasting on random when “Intergalactic” by the Beastie Boys came on. I had an “ah ha!” moment. I’ll make it a rap! After that epiphany the theme came very quickly and easily. It’s a fun hip hop song with a super hero-ish undertone.

Which is your favorite turtle and why?

It’s always been Donatello. I’ve always identified aspects of other characters I like in him. He’s R2-D2-like in his focus and resourcefulness. He’s Batman-like in his detective-like attention to detail as well as his intelligence and ability to create tools to give the turtles an edge over the enemy. He’s Clark Kent-like in his awkwardness and sincerity when interacting with others. Also, he’s just a genius!

How is writing for series aimed at kids different from writing for edgier series designed for adult audiences?

Well, full disclosure: I have not yet had the chance to write for a series geared towards adult audiences. But I would imagine that the score for an adult show would be far more subtle and intricate. Most animated shows aimed at a younger audience utilize music as well as sound effects more conspicuously to embellish visual aspects of a scene in order to obtain the same sense of realism you get while watching a filmed show. Though the voice actors are always amazing, the facial expressions and body language of the characters are created at a different time. So music and sound is also leaned on to re-assemble the voice actors performance with the visual artists’ interpretation. For the most part, scores for adult shows are understated. You’re really going for a more visceral connection with the audience. At least until the army invades or a building blows up.

Do you ever bring in unusual instruments or sounds?

Yeah. Sometimes you need different tools to get across what you want. In the second season of TMNT I used a theremin for the Dimension X theme. I really wanted to bring that 50’s sci-fi horror/Mars Attacks vibe to it. The sound of the theremin carries those connotations with it and fit perfectly with what I was trying to convey.

Do you have a favorite classic movie score or composer?

Michael Nyman’s score for “The Piano” has to be my favorite score. I can’t say I have one favorite composer. Thomas Newman, Nobuo Uematsu, Jon Brion, Edvard Grieg, Danny Elfman, Peter Tchaikovsky, Jeff Beal, Bernard Herrmann. John Williams, of course. I’m a big fan of Michael Giacchino who’s doing amazing things right now. I’m sure that list would change slightly depending on what day I was asked.

If you could compose for any movie, would you pick sci-fi, action/adventure, comedy, or drama?

If I were to think practically, I’d say drama. It’s what comes to me naturally and it’s what I feel most at my core. But I’d love to create a huge epic score for an awesome sci-fi or fantasy movie or series.

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Composers Interview
Interview: Composer Pieter Schlosser

Interview: Composer Pieter Schlosser

Posted on May 23, 2016 at 3:50 pm

Copyright Pieter Schlosser 2016
Copyright Pieter Schlosser 2016
Pieter Schlosser is a versatile composer who has created scores for the retro fact-based drama “The Astronaut Wives Club” and the heightened comic surreal “You, Me, and the Apocalypse.” His multi-cultural outlook is based in part on his heritage, born in Guatemala, raised in Austria, and currently a dual citizen of the US and the Netherlands.

He began playing the piano when he was 9 or 10. “It was my mother’s instrument. we had a piano at the house so it was only logical and practical that that would be the first instrument that I learned. Initially it was me just being curious. This was in Guatemala where I was born and when we moved to Austria, that’s when I started singing in a couple of choirs at school. Music is very much a part of the curriculum there, and I began taking formal piano lessons with a teacher. I was surrounded by music all the time and there was a point that I was singing so much that I seriously considered joining the Vienna boys choir. I was sort of an unusual kid in that sense where I wanted to do things that ‘normal kids’ didn’t necessarily think of. My parents always had music around the house and of course living just outside of Vienna and Austria being the Mecca of music, it was very much a factor.” He was also influenced by the Disney movies he saw, especially “101 Dalmatians,” because “one of the main characters writes jazz tunes so there was always jazz in my life. Roger was essentially scoring his life so that was pretty fascinating to me to have all those elements combined, the guy actually writing jazz tunes and writing about this horrible woman who is in his life. So that is incredibly interesting and it was one of the first things that grabbed me. And then after that the next thing I remember was “The Little Mermaid,” which also sparked my love of redheads in my life.” (He is married to a redhead.)

Copyright Disney 1961
Copyright Disney 1961

Schlosser has also composed the music for games. “What’s interesting about games is that they are very much nonlinear. They are linear only when you get to what is called cut scenes. So as a player to get to a certain point of the story, it’s basically the scene of the movie, to tell part of the story from a to b. So that one works very much like a film. As far as the gameplay it’s very much interactive and the score is really dependent on what the player does and what’s going on during the game which can vary, there can be nothing going on for 30 minutes and then all of a sudden a monster jumps out at the screen and you have got to find him and the music has to kick in. And so when you are scoring for a game all that has to be kept in mind and what’s interesting about the way that game consoles work now is that you can trigger all these different elements as things happens on screen. So you can write a piece of music that is pretty intense and full on from the beginning but you deliver it to the game company in such a way that they are able to then trigger these different tracks as the game play happens. Now with a film you have an entire arc of about an hour and a half that happened so you’re able to develop themes throughout the entire film and develop your music as the story develops. And in TV it’s a different. When you’re talking about the ‘normal’ TV channels that are dependent on advertisers like ABC, NBC, Fox, whatever, you have a TV show that’s broken up into maybe six or seven acts and those acts are about maybe eight minutes, maybe 10 minutes, maybe they have commercials in between so you have to build your music so that you keep your audience entertained and intrigued so when you cut for commercial they go ‘Oh my God what’s going to happen next?’ so they don’t switch the channel. And that’s changing a little bit now with Netflix and Amazon and Google where you have an arc of an hour or 45 minutes when there aren’t any commercials.”

This was a factor with “You, Me, and the Apocalypse,” which is a joint US/UK production. “So what Steve Jablonsky and I scored was the UK version which does not have commercials in between. So we scored it as a continuous 45 minutes thing sort of the way that maybe a NetFlix show works. And the acting and the story very much informed the way that we were going to approach the scoring of it. There are a lot of comedic moments but still it is about the end of the world. Steve had already discussed a lot of these topics with the producers so he called me and said, ‘Hey, I have this TV show. Do you want to do it with me?’ He had established certain themes and certain sounds like using the banjo for some of the characters and there was an organ also. Certainly tempo and instrumentation were very much a key factor in determining how we were going to score and what was interesting was that in the middle that changed quite a bit and we went a lot more electronic and left a lot of the acoustic instruments behind.”

He is currently working on “What About Love,” starring Sharon Stone and Andy Garcia, who play the parents of a girl who is injured on a trip to Europe. “The relationship between Andy Garcia and Sharon Stone’s characters is really on the rocks and their daughter being in mortal danger in a hospital makes them question everything and kind of go, ‘What is really important here?’ It is a Spanish and German co-production this time. And so they came to me, I scored a couple of scenes for them and somehow it resonated with Klaus the director and I ended up getting the job.” Whether it is television, a movie, or a game, he says, “ultimately it’s about story. So what is important to me that the story resonates.”

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Composers Interview
Interview: Henry Jackman, Composer for “Captain America: Civil War”

Interview: Henry Jackman, Composer for “Captain America: Civil War”

Posted on May 17, 2016 at 3:37 pm

Henry Jackman is one of Hollywood’s most popular composers, writing scores for films of all kinds, from action films to period dramas to family films, including: “Captain Phillips,” “X-Men: First Class,” “Wreck-It Ralph,” “Puss In Boots,” “Kick Ass,” “Turbo,” “This is the End,” “G.I. Joe: Retaliation,” “Abraham Lincoln Vampire Hunter,” “Man On A Ledge,” “Winnie The Pooh,” “Gulliver’s Travels,” and “Monsters vs. Aliens.” I asked the Russo brothers, who worked with him on “Captain America: Winter Soldier” and “Captain America: Civil War,” what they liked about his music, and they said that his background studying literature gives him a unique understanding of the way music shapes narrative. I always enjoy talking to him.

It’s unusual to hear directors praise a composer for understanding narrative.

Copyright Disney 2015
Copyright Disney 2015

It’s an interesting remark and it’s something I thought about actually. Sometimes you’ll get asked for the secret of trying to make your way into film music. The question might be to do with technology like what the best software or it could be like what composers to study. What musical background should I have? What orchestration should I be aware of? And the funny thing is, it is true especially in 2016 in order to be a successful or at least a diverse composer you really have to have a pretty decent command of the electronics music, electronic symphonic music, the orchestra. I would say you would want to know must composers from Thomas Tallis right through to john Adams and if you really want to be diverse you should want to know a lot about pop music and rock music and electronic and God knows what else.  But that is only 50 percent of it.

I think the point the Russos were making is that I’ve only retroactively appreciated one of the secret weapons with my literary criticism classes. I had an extremely disciplined and intellectually demanding tutor at school. Funnily enough it turns out that you can have a selection of people who are all fantastic at writing music, the act of writing interesting or creative music. But the secret to filming is that you are presented with a story and so you have to deconstruct the story and understand the story and figure it all out. There is a surface of the story and then there is subtext of the story and there is the structure of the narrative. How’s it working? Where’s the exposition? Where’s the motivation? Where’s the recapitulation. Where does act two begin? Where does act three begin? What’s the dynamic shape of character arcs. All these things are actually almost literary structural thoughts. It’s the sort of thing you did if you were at college and you were reading “The Crucible” and instead of just enjoying it you are sitting around talking about how you would put it together. If you are reading a novel not for enjoyment but in a literary criticism class it’s like taking apart a Swiss watch so you’re not just looking at the time you actually know how the cogs are put together to produce the time. Sometimes it can be very frustrating to a director to get the score and have to say, “It’s not that I don’t like the music. It’s that it’s not helping or enhancing the story. You’re missing the point of what supposed to be happening at this moment in the movie.”

Obviously music should be as well written as humanly possible but not only should it be well written music it should be music whose purpose fully understands the significance story-wise of what’s happening and act as something to enhance the story. When you do that the whole music experience suddenly goes up a gear. It is totally possible to write outstanding music that doesn’t help the film in the slightest, in fact it can even harm it and still be a fantastic piece of music but it’s not paying any attention because it’s wrapped up in itself instead of understanding the mechanics of the scene or indeed how that scene plays into other scenes and how you can even help the filmmakers enhance parts of the story that might not even be finished on screen and that you can complete with music.

That must be a challenge in a film like this where there are so many different characters, many of them with their own movies and memorable themes. I was thinking it might end up like “Peter and the Wolf.”

One of the quickest way to dissipate and dissolve this movie into an endless and unhelpful fabric of constantly different things would be that approach. But in fact, going back to my literary criticism point, if you really break the movie down even though on the surface we have loads of superheroes so what you don’t want to do every time you see one you get a different theme for each one because that’s not what the story’s about. What the story’s about is that extremely powerful entities who have the capability to cause collateral damage to the scale of thousands of dead people who ought to be answerable some sort of institution and the proposal that was put on the table splits the team right down the middle.  It’s “Captain America: Civil War.”  So the movie is about the big argument. Funnily enough, it turns out one of the most useful theme in the movie was the Civil War theme which does not pertain to a specific character but is a narrative theme toward which all the characters can gravitate. It wrapped them all up and it helped to bind the movie together rather than do endless disparate themes. That isn’t to say that there isn’t a Captain America theme in there, or a Spider-Man theme, or a Black Panther theme where appropriate but there’s a bigger story going on, the major conflict within the two teams of superheroes. And so you find with music you can help the directors bind things together narratively. It turns out that Civil War theme was actually very useful for that purpose.

It’s great in terms of visual spectacle. I know the fan boys and girls can go crazy about what happens when this character hits that one and the vibranium is hitting, all that kind of stuff. But on a deeper level what the film is about is consequences. Tony Stark he believes it’s not such a bad idea to have some oversight. He’s wracked with guilt and he’s questioning his relationships. It’s a tricky one. You can invent all sorts of amazing technologies but you can’t quite control who’s using them and what sort of damage and how many lives might have been lost as a result of your very clever technology and all the characters they are dealing with consequences. And we ended up having quite an intense philosophical discussion when I was working on the movie with the Russos because one of the reasons the movie is good is a genuine disagreement about that issue; it’s a genuine argument. I know it’s a Captain America film so people might feel inclined to side with him immediately but it’s a decent argument because there aren’t many structures in the world that can cause that much damage that have absolutely no accountability. It’s actually not a bad argument to go, “Well, maybe there should be.” But simultaneously it’s not a bad argument that Cap has, that his moral compass is so sound he will always rely on his version of what is the right thing to do and that some sort of structure even if it’s the UN and even if it contain the opinion of the entire global community is not be as good as his own internal compass because it will get bogged down in agendas and bureaucracy, which is true. Sometimes the UN is great but sometimes the UN takes about five months to decide whether to use the word “genocide” in a document because if they do they’ll actually have to go into a country and do something. So there’s lot of bureaucratic politics about even using a certain words because it means they’ll actually have to do something which could be controversial. But you can also say to Captain America, “You’re saying you are incapable of error and that you’re never going to make a wrong call.” So you don’t want to play all the different character themes. You want to keep the focus on having to cross the line or stay the other side of the line and it had consequences and it had musical consequences in the score which was the prevalence of that Civil War theme. If you take Captain America’s heroic theme for everything you’ll be telling the audience, “You don’t really need to watch the film because Cap’s right from the beginning and this whole augment doesn’t even mean anything.”

There’s a lot of action in the movie, of course. How do you work with the sound guys to decide what’s louder, the sound effects or the score?

By shouting a lot at the dub staging saying the music is not loud enough. No, it starts off as our own civil war and ends up in harmony. I mean fortunately because I had so long to work on it there are a lot of the cues written in demo form and the sound guys already had them so there could already be a strategy. There’s a lot of “Ok, the scene really kicks in here, so maybe we can find holes in places,” and it’s a balance. You get to the dub stage to do the final audio mix and when the sound effect guy been in there all day the music guy is going, “Wait a minute, you got to get some of the music too,” and when the music guys finish their part, it’s their turn to say, “Wait a minute….” And you get there in the end. It reminds me of parliamentary politics. As long as you have a healthy opposition by time they finish arguing it out you’re just about in the right place. If I were in charge of all of the audio for the film I may very well miss some very important sound effects cause I’m too focused on music and it’s the same with the sound effect guys only vice versa. So you sort of put us all in the room and at the end of it you’ll have everyone’s interest defended to the very last.

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