Interview: Henry Jackman, Composer for “Turbo” and “This is the End”

Posted on June 25, 2013 at 8:00 am

It was an absolute delight to talk to British musician/composer Henry Jackman about his two very different assignments in creating musical scores for the comic end-of-the-world movie featuring the Judd Apatow crew, “This is the End,” and the adorable animated movie about a snail who races in NASCAR, “Turbo.”  He brought the same commitment to both — to make a score that would showcase the excitement and tension of the storyline, to provide both foundation and counterpoint to the comedy.

How do you create the right tone for a comedy about the end of the world with a meta-narrative that has the co-writer/director and his actor friends playing versions of themselves?

The interesting thing from the film composer perspective is that it was a really unique invitation — as soon as I heard about it I wanted to get involved straight away.  Often comedies from a score perspective are not necessarily an invitation to write an epic score.  It’s a dangerous concept but they pull it off — self-referential without being pretentious.  And the hidden ingredient is the Biblical rapture, the apocalypse that is going on at the same time.  And not goofy sinkholes and goofy monsters.  It’s like a Roland Emmerich thing.  It ends!  So we figured out very quickly that I needed to write a full-on rapture theme like “Indiana Jones and the Temple of Doom” or “The Omen,” with demonic possession.  I told Seth Rogen that my reference should be Jerry Goldsmith in “The Omen” or “The Exorcist” and commit.

One of the quickest ways to ruin this film would be a goofy comedy music.  I had to support the apocalypse, this big melodramatic rapture symphonic theme, no holds barred, huge choir, massive orchestra.  I was thinking about “Ghostbusters.”  It has all this fun stuff, the Ray Parker, Jr. song, but when it comes to the score, Sigourney Weaver being possessed, that’s actually a really high-brow, mystical sounding score from Elmer Bernstein.  It elevates the film.  If you back off a bit and say, “Well, it’s a comedy.  It’s not really the apocalypse,” it would be a huge mistake.  It makes the comedy more comedic if every time you get a shot of the burning ruins of LA and the huge sinkhole, it should be no different from a horror film.  I’d meet with Seth and Evan every week and those meetings were great.  The guys were extremely focused.  Because they know each other very well, and have worked with the music editor on a bunch of films, they knew their angle, they knew their shtick, and they were really productive.  On top of that, they’re actually hilarious guys in real life.  I can’t remember a music meeting being that fun.

Sometimes you can get some dissonance between a producer and an editor or a producer and a director, but these guys have been working together for so long and have such a partnership that it was like working with a band.

So, tell me about “Turbo.”

It’s about a snail who wants to race, which of course is preposterous, and in that respect had a story arc similar to “Babe,” and movies like that.  What’s great about it is to get that story arc from A to B it has the classic superhero transformational moment at the end of Act One, like the spider-bite for Spider Man.  I don’t want to give too much away, but he has a physical experience which forever transforms him.  Even that part of the movie is like a superhero movie.  The camera goes inside his body and you see all the platelets and the DNA helixes twisting and morphing into like a turbo creature.  Later on he hooks up with a snail posse, heralded by Samuel L. Jackson and one of the other characters is played by Snoop Dogg.  And since we had Snoop Dogg, we had him to a song for the end credits.

Animated films take a very long time.  Have you been involved for three or four years?

There isn’t a lot of difference in how long you spend on an animated or live action film as a composer.  The difference is how much longer you are aware of it.  “Turbo” started three or four years ago.  With “This is the End,” the first time I got involved I got to see a rough cut of the whole film.  With “Turbo,” I met with the director in this big idea room with storyboards everywhere and he basically walked me through the movie, basically outlined the whole film.  So by the end of the day, even though I’d only seen a few minutes of actual footage, and even that was not completed, I had a really strong sense of the film.  As a composer, the first thing you have to figure out is the themes and the character arcs.  You don’t need all the color corrections and final touches.  You can be starting to think about the story and the themes.

We needed a dreamer theme, a whole underdog, “Rocky” idea of someone who is dreaming of something completely outside his physical and psychological capability but he won’t let go.  It’s aspirational.  That’s more of a character theme.  Then I had this whole racing theme.  We came up with a theme for the snail posse.  The director, David Soren, asked for a sort of “90’s hip-hop meets western Tarantino.”  And I said, “Hell, yeah!  We’ll put all those elements in the mix and see if something decent comes out the other end.”  When we finished all the cues we called in this really great D.J. to do all the scratching.

And for the racing, you wanted something exciting.

The other great thing about it being racing was that I could incorporate elements other than orchestra.  You’re going to need the orchestra for the story-telling.  You can’t just have a rock track.  But the racing elements also included dubstep stuff, electronic, a whole distorted drum kit going on, a whole lot of aggressive drums.  There’s a whole lot of elements that are not symphonic. But you still need the symphonic elements even during the racing.  There’s still a lot of story going on.  There are moments of self-doubt and moments of inspiration, and the end is not what you expect.  All of that requires story-telling effect.  For racing you need the visceral, rhythmic aspect.  But for the story and characters you need something else.  And the real denouement of the film is not a racing moment but a character moment.

David’s directorial approach was so ruthlessly authentic — you could be tempted to think “oh, it’s just a racing story or a fantasy.”  Even though there’s this amazing animation and exciting racing scenes, it’s really all about the story, and that’s what makes a movie satisfying.  Because he’s got Dreamworks Animation, he has the best of both worlds, a great story and great animators.  And the voice talent is awesome.

If you could go back in time to score any movie ever made, what would you pick?

Maybe “Bridge on the River Kwai,” or “Gandhi.”  Or “Alien!”  I’m not going to say “Star Wars,” because that’s sacred territory.  It’s the reason so many people even care about film music.

What was the first film you scored?

The first full-feature film I did was “Monsters vs. Aliens.”

How is scoring for animated films different?

The rate at which story points are happening is more compressed.  In a movie like “X-Men” you could have three minutes when the tone and the feeling and the psychology of the music could stay consistent for maybe two minutes.  In an animated film, all sorts of things have happened storywise in that same three minutes so you have to be compositionally more flexible.  Three minutes of animated score equals about ten in live-action in terms of the narrative demands.  In an animated film you are inventing everything.  In a movie like “Heat” there’s an eight minute conversation with just one idea, the hunter and the hunted,  two sides of the same coin.  It would need to be a abstract, invisible, out of the way, textural kind of a cue.  But eight minutes in a movie like “Turbo,” things would have changed, things would have moved, all of which needs supporting in the score, which is allowed to be more demonstrative in its story-telling, where in live-action it can be more like wallpaper to not get in the way of a psychologically credible conversation between two characters.

What’s the best advice you ever got about composing a film score?

it was from Hans Zimmer.  When I first met him, I was perhaps indulging myself and waffling on about the intricacies of music.  He interrupted me and said, “Let me tell you something about film music.  It’s not about can you write music.  It’s about can you tell a story.  All the composing and mechanics skills you have are important.  But they are in the service of telling the story.”

 

 

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Composers Interview Music

Interview: John Ottman, Editor/Composer of “Jack the Giant Slayer”

Posted on February 27, 2013 at 8:00 am

John Ottman is not just editor of this week’s exciting fantasy, “Jack the Giant Slayer” — he also composed the score.  I had a lot of fun talking to this polymath about his work on the film.

When you think about doing a movie set in another period and especially a fantasy movie what kind of signals can you send with the soundtrack?

Well I think the obvious thing is to be intentionally medieval or have music in line with the time or period but I didn’t do that. I just wanted to try to make the score timeless in terms of just good old fashioned movie adventures as opposed to something that is categorized into a certain time or period, doing stuff that was too fairy tale-like or obvious. I try to do that with the music as much as I could. It’s sort of a fine line between pushing the popcorn buttons but trying to keep the bar a little higher as much as possible without sacrificing popcorn fun.

Like any good popcorn movie you have romance and adventure.  How do you begin to put that together in the soundtrack?

I just looked at my deadline and I panicked and something comes out of my head. But just frankly this was all about story and these are timeless themes in this movie. You have the princess that doesn’t want to be a princess. But she gets saved by a pauper and they fall in love. I mean it’s not something we haven’t seen before so the challenge was how to keep it fresh and basically take a time old story and make it interesting for people.

Well it is a time old story but as you said these are themes that are perennially appealing. What is it about the story that makes these themes so enduringly popular?

People still fall in love. So I guess a love story is something everyone can still relate to.  And I guess there’s also the fantasy on the boy’s part of being a hero. And so I think those things will be true forever.

And at what point do you start working on the music?  Had you seen any of the visuals and special effects?  Did you have a sense of what the world was going to look like?

I’m the editor so I know everything. By the time I started writing the score I had probably seen the film hundreds of times. I was the one storyboarding the sequences and these motion capture shots and nurturing every visual effect for a year and a half. So by the time I go to write the score I am well aware of what the visuals are and it’s difficult because I have very little time to actually write and give time to my other responsibilities on the film, managing the movie.

Wow. You really surprised me. I though the music would come before the editing.

If I weren’t the editor I would have been on a maybe like a month before the editor’s cut was put together to watch the film and write the score. You have to tailor the music exactly to the images on the screen.  They have to be in sync with what’s going on. You really can’t write anything ahead of time.

As you’re editing are you thinking about the music, the rhythms?

As I’m editing I’m just thinking, “I have to write all this music. I’m don’t know when I’m going to have the time.” From day one I’m tormented by the fact that I somehow have to write this score but I don’t know when I am actually going to have the time to do it. That’s what I’m thinking about. As I’m making the movie of course I’m thinking about the types of music that it’ll need but I don’t specifically write anything while I am cutting because it’s such a life encompassing job just to cut a movie together. I wish I could. I would have less to do later.

I’ll intentionally create like a pregnant area in the movie so I’ll know that’s it’s going to be a big score moment for the drama. What the score is going to be I have no idea. I know generally the kind of music it is going to be.

Tell me a little bit about some of the challenges of editing such a special effects intensive movie.

I don’t recommend it to anybody. Special effects are one thing. Motion capture is a whole ‘nother world. Because basically you are taking raw data that is not even on film or videotaped.  It is just basically computer data based upon the movements of the actors and you can make anything of it you want. So I would take that data and lens the shot which is what creating the shots.  It’s very complicated because from that point on I would create a shot and storyboard how the real people are going to be integrated within that shot. So then I would take the shot to set and then based upon the storyboard would dictate how much of a set they would have to build and then becomes the battle between the production designer and the visual effects team. Who’s going to help? How much stuff are they going to build? How much is going to be CGI? So it’s enough to make your head explode on a daily basis because it’s just a lot of creating something from nothing. So each one of those shots, I don’t know how many there are, over 1000, is its own separate project that you have to basically baby until it’s finished. All the way from the original lensing to creating the textures of the skin to the lighting and integrating it with the real actors.

So all the giants were motion capture?

Yes.

Wow.

Those are real people walking around in motion capture outfits. But again it’s just the general movements of the faces that are caught and the general movements of the bodies. We embellish if we have to. But the animators do it and they create all the skin textures, and the outfits, and the background and the whole bit. It’s just a massive project. Process I should say.

Disney set a very high bar for beanstalks with “Mickey and the Beanstalk” but I thought you really did an amazing job.

That’s a relief to hear because I was the number one cynic of the bean stalk.  I was the non-believer because I thought it looked like a chunk of plastic all the time. I was aghast. I never thought anybody would ever buy it and it seems that in the end it worked through creative lighting and so forth on the set and then the CGI people spent a lot of time on the animation and the coloring to try as best as possible to try to make it look real.

I understand that you started making movies when you were very young.  What were the movies that inspired you to want to make movies?

Well actually they weren’t movies; they were the original “Star Trek” series. It actually pretty much trained my brain how to score movies because they has to reuse a lot of their existing music.  It taught me how they would reuse thematic ideas and so forth. And they scored those episodes in a very classic way. That was a huge influence on me, that series and then when “Star Trek: The Motion Picture” came out, the movie version. And of course “Star Wars.” That was the catalyst that woke all of us up inside, especially the resurrection of the classic film score.

 

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Interview

Tribute: John Barry

Posted on January 31, 2011 at 3:53 pm

Five-time Oscar-winning composer John Barry has died at age 77. His music includes “Born Free,” and scores for several James Bond films, with perhaps “Goldfinger” the best-remembered. He could evoke a sensual, jazzy contemporary setting, romantic classicism, an intimate romance or vast adventure.

Here is one of my favorite Barry scores:

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Behind the Scenes Tribute
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