Interview: Jesse Harlin on Composing for “Mafia III” and “Star Wars: The Old Republic

Posted on August 7, 2016 at 3:49 pm

More from Comic-Con: Jesse Harlin is a freelance composer who has been in the industry now for 17 years, 10 years with Lucasfilm, working on “Star Wars” and “Indiana Jones” games. “I just finished up working on Mafia III for 2K and I’m still working on Star Wars stuff. The way that we handle it is very much like scoring for film or TV in so far as a lot of what we do is about creating themes for characters and then you extrapolate different moods based on those sorts of themes.”

It gets complicated. “There was a period of time where I felt like when I was in college my main instrument was voice and then I certainly felt like for a while my main instrument became Excel. Yes you spend a lot of time in spreadsheets.” He gets started early on, when it may be all he has to go on is some concept art and what he hears from the people working on the game. “We talk to the developers and we figure out what is important to them in terms of what they want, how they want the music to function. And game is such a broad term that it means everything from slot machine, mobile games to extraordinarily cinematic enormous games that take hundreds of hours to complete and they all need music in between. So what a development studio may be looking for may be very different from a slot machine game or soccer game or racing game than what it might be to a very cinematic game. I tend to work on the more cinematic score.”

We’ve come a long way from the tinny one-note songs played in the early Atari games. “As a game composer I have recorded at Abbey Road with the London Symphony orchestra. So there are concert calls across the world where video game music is being performed. It’s not the bleeps and bloops that it was in 1984. I’ve written articles about in the industry about how you should use orchestration to create a signature sound for your game so that it stands out, it doesn’t just become a fairly genetic orchestra or score. And I have a lot of fun. The most recent game I did was Mafia III. It is a convoluted story and it’s set in 1968 in a fictionalized city that’s a New Orleans analog so rather than doing an orchestral score which is what Mafia II and Mafia I had, we did an all blues score and we recorded in Nashville with these just absolutely astounding blues musicians and so it’s got dobro and it’s got upright bass and one of the things that I used a lot is board piano which is a really gorgeous sound because what I was trying to do is score the game cinematically but not with an orchestra. So how do you take traditional blues instruments the kind of things that might play at blues club on a Friday night, how do you take those instruments and made them sound cinematic and dramatic? I was replacing my string section with things like Hammond organ and board piano. I had a blast. And one of the things we did I don’t know if anybody else had done is I brought in three guys who were drum majors from one of the universities in Nashville and they did step dancing body percussion. I really wanted that signature sound. It’s actually getting a vinyl release as well, so it will be on iTunes and it will be on vinyl.”

Harlin prefers scoring games “because I’m totally passionate about interactivity. And the thing that amazes me is that in games as a medium, every person that plays it can experience a different thing than someone else. It can also be extremely personal. Every time you watch a film it’s the same every time for every person who sees it. It’s not always the case with games.

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Magic and Puzzles from “Now You See Me 2”

Magic and Puzzles from “Now You See Me 2”

Posted on May 23, 2016 at 3:55 pm

Copyright Lionsgate 2016
Copyright Lionsgate 2016

#LOOKCLOSER CAMPAIGN

Now live! #LookCloser encourages fans to reveal riddles & clues planted in the film’s promo materials, under the guise that The Eye (the film’s magical secret society) has put them there to test & recruit new members. For example, look closely at the posters, trailers and social posts already released to reveal hidden clues. Each clue solved and entered on the site, found here, unlocks payoff content (cast shout-outs, 360 BTS footage, etc.) and (1) entry for a sweepstakes to win a grand prize of a BMW F800R motorcycle, like the one seen in the film.

MOBILE MAGIC APP

Features include:
AR “Magic Money” – Use the app to scan any $1, $5, $20 or $100 bill, then make it float, transform and multiply in your hands
AR “The Mind Reading Sugar Packet” – Watch as a friend’s favorite number magically forms & floats in the air, out of any regular sugar packet
Learn to flick & catch playing cards like a pro (Step-by-step Tutorial)
Predict a card that your friend chooses from a shuffled deck of cards (Step-by-step Tutorial)
3-Card Monte Game: See how long you can keep track of the queen
Access to the online scavenger hunt
Screenshots

INTERACTIVE SITE

Some of the interactive illusion features include:
An animated funhouse mirror effect for the character posters
The rain scene in London as seen in the trailer, complete with thousands of 3D droplets that stop falling, then “fall up,” all with real-time reflection effects

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Lego Universe!

Lego Universe!

Posted on December 11, 2010 at 8:00 am

If you’ve always wanted to create a world out of Legos, here is your chance! Lego has released a massively mulitplayer online game that makes you the hero as you work with thousands of others to extinguish chaos and save imagination. I have one copy of Lego: Universe to give away to the first person to email me at moviemom@moviemom.com with LEGO in the subject line to tell me which Lego project is the best — and don’t forget your address!

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