Ratchet & Clank

Posted on April 28, 2016 at 5:50 pm

Copyright 2016 Focus Features
Copyright 2016 Focus Features

Roger Ebert famously declared that a video game could not be art, giving rise to howls of protest. I believe that videogames, like movies, can and will rise to the level of art. But movies like “Ratchet & Clank” will continue to be compelling arguments to the contrary. Video games have striking visual design and some promising characters, though, in my limited experience, they are superficially sketched in to give the player room to inhabit them fully. If most of them don’t have what we might consider a plot, they have as much of a plot premise as many action movies: the world is under attack! And yet, so far no video game has successfully made the leap to a movie with enough of a story to succeed even as mildly entertaining.

Playstation’s Ratchet & Clank games, with names like “Full Frontal Assault” and “Tools of Destruction” are renowed for their varieties of weaponry. “With all that hardware at hand, it’s no wonder Ratchet, a wrench-wielding Lombax, and his robot buddy Clank, have itchy trigger fingers. Think about it. You can choose from burning, bombing, exploding or obliterating your enemies. So go ahead, blow it up. Blow it all up. It isn’t the size of your weapons that count. It’s how many you have and better yet… How you use ’em.”

So, not much by way for storyline or character and not exactly child-friendly. So, I am not sure what inspired Focus Features to turn that into a movie that is rated PG (“for action and some rude humor”) and intended for children.

Ratchet (James Arnold Taylor) is a well-meaning but not entirely competent Lombax, a talking fox-like orphan of mysterious origin who works as a mechanic in a garage owned by Grimroth (John Goodman). His heroes are the Rangers, an elite fighting squad led by the preening, jut-jawed Captain Qwark (Jim Ward). When the planet is under attack from the evil Chairman Drek (Paul Giamatti) and mad scientist Dr Nefarious (Armin Shimerman), the Rangers decide to take on another member and Ratchet is determined to be the one to join the team.

That slight framework leads to a lot of shooting scenes with different weapons and some minor plot developments about shifting loyalties as a runt robot created for Drek becomes Ratchet’s partner, Clank (David Kaye), and Qwark, his feelings hurt by Ratchet’s popularity, is lulled by Drek’s promises of support. And then more shooting.

Without the interactive element of a game to make up for the thin characterization and repetitive plotline, the settings and action scene set-ups are generic and under-imagined, only reminding us of how much better original films like “Megamind” and “Monsters vs. Aliens” were in handing similar material.

Parents should know that this movie has a lot of sci-fi, action-style peril and weapons, with the entire galaxy at risk, though the film makes it clear that the planets being blown up are not occupied. There is brief bodily function humor.

Family discussion: Why was Qwark the leader of the Rangers? How many characters changed their loyalties in this movie, and what were their reasons? Why didn’t Qwark listen to Elaris?

If you like this, try: “Monsters vs. Aliens” and “Megamind”

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Animation Based on a video game

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