Interview: Karen Osborne talks about treating Asperger Syndrome through Second Life
Posted on April 23, 2008 at 8:00 am
Karen Osborne is a research clinician at the University of Texas Center for Brain Health. Her background is in speech pathology. She is now coordinating the project that works on social skills and spoke to me about a new project that works with children and adults who have disabilities that impair their understanding of social cues and interactions, including Asperger syndrome, high functioning autism, ADHD, traumatic brain injury, and schizophrenia. They are using the online community Second Life to create an environment that gives these patients a way to test their social skills that gives them better feedback than previous treatments. It has been in development for two years and has been used with patients since last summer.
Tell me a little bit about your program and how it got started.
In the past, therapists have worked with autistic children through role playing, stories, and rules. But the brain changes not by learning rules but by engaging in activities. Sandy Chapman had the idea to use virtual reality to immerse the patients in the environments that are similar to real life. It is not really role playing because they become the character. It adds a little more realism to the therapy aspect. In role playing it is hard to get past the fact that you’re playing with the therapist, but in virtual reality it is more like meeting for the first time and building a relationship.
Second Life has some wild corners. How do you control the environment?
Right now we’re using a private and secure island on Second Life with only people we let in. Patients can log in and be part of it. They get to create a character that represents themselves as closely as possible.