Match Yourself With a Movie Character — Try Charactour!

Posted on October 17, 2015 at 3:56 pm

There’s a cool new website that is kind of like Match.com, except that it matches you with a movie character!  Charactour.com lets you find your movie dream date or remix your favorite character to create your own ideal match.

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Internet, Gaming, Podcasts, and Apps Understanding Media and Pop Culture

The BBC Will Launch Its Own Streaming Service

Posted on September 25, 2015 at 2:24 pm

If you’re a Masterpiece Theatre/BBC in America fan, prepare for greatness. The BBC is going to start its own channel for streaming video in 2016. According to the Atlantic:

The archives the BBC (affectionately called “The Beeb” in the U.K.) could offer up are staggering to contemplate. The network has offered original TV programming since 1929, starting only three years after the invention of the television, and it’s impossible to summarize its greatest hits. Yes, there’s many a famed costume drama in its vaults, along with legendary sitcoms and sketch shows. There are some of the earliest and most influential pieces of science fiction, and gritty real-life dramas. Highlights might include Andrew Davies’s 1995 adaptation of Pride and Prejudice starring Colin Firth and Jennifer Ehle, or Monty Python’s Flying Circus, or Ricky Gervais’s The Office, or the 12 glorious episodes of Fawlty Towers, or the epic masterpiece of social storytelling that is Peter Flannery’s Our Friends in the North.

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Internet, Gaming, Podcasts, and Apps

Interview: Karina Longworth on the “You Must Remember This” Podcast, Now on Panoply

Posted on September 17, 2015 at 12:00 pm

Karina Longworth is the creator/narrator of the brilliant “You Must Remember This” podcast, which covers Hollywood history. Last season was entirely devoted to a mesmerizing narrative about the Charles Manson murders. The show has now moved to Slate’s Panoply podcast network and the new season responds to listener requests. Longworth answered my questions about the show.

What led you to tell these stories via podcast rather than a book or series of articles? How does that format change the way you present the stories?

The simple and practical answer is that I started the podcast because I found myself increasingly wanting to consume information that way myself. I still read a lot of books and longform reporting, but I find that there’s too much of that stuff, and potentially interesting things either fall through the cracks altogether, or else I don’t get around to them as quickly as I would like. But I’m always “running out” of podcasts to listen to, so I figured if I made one that was unique I figured there might be people like me who would be willing to take a chance on it.

The more complicated answer is that on some level, I’ve kind of been waiting for this format to come around and become viable for nearly 20 years. When I was in art school as an undergraduate I studied experimental non-fiction film and video, and the work I was making was basically 19 year-old me’s version of this podcast, except that I was editing together montages of mostly found imagery in order to give it a visual element. Now I don’t have to have the visual element.

Hollywood pioneered the idea of press agents and personal brands, and even scandal magazines often suppressed negative stories in exchange for access. How does that affect your ability to research what was really happening?

A big part of the show is about that process, and that uncertainty. In most cases, I don’t think we can know without a shadow of a doubt what really, truly happened. It’s the conflicting stories, and the gaps between the facts we know and the ways in which the stories were or continue to be spun, that I think are really interesting. My hope is that through the process of sifting through all of this, larger truths will emerge.

What was it about the Manson stories that inspired you to delve into such an extended retelling? What do you think made him such a compelling leader? Do you consider him a reflection of his era?

I wanted to talk about a time and a place in which no one suspected Charles Manson was going to orchestra multiple murders — and even after the murders, no one thought he was involved for awhile — because he and everything he was doing simply wasn’t considered to be weird. It was also really clear to me after a little bit of reading that his story was kind of the worst case scenario version of a really familiar Hollywood tale, of the pilgrim who comes to Southern California thinking they’re going to “make it,” only to have their hopes dashed, and then have them respond, shall we say, ungracefully.

What kinds of resources do you use for your research?

Because I’m pressed for time, these days I primarily use biographical books and other mass-published Hollywood histories, but for various different episodes I’ve done more in-depth archival research at places like the Margaret Herrick Library, the Warner Brothers archive at USC, and the BFI Library in London, where I’m currently living.

Can you give us a hint of what some of the listener requests are that you’ll be reporting on this season?

There were so many compelling requests, but as I was weeding through them all, it became clear that multiple people were interested in the stories of the studio moguls, and how the studio system was run during the classical Hollywood era. Also, there were requests for the stories of many individual stars who were associated with MGM. So in the end, I chose 15 stories that would allow me to explore a number of different facets of how the studio worked, why it was so dominant for so many years, and how the system it mastered of creating and promoting stars ultimately fell apart.

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An App to Teach Tweens About Online Safety

Posted on July 22, 2015 at 3:41 pm

Common Sense Media has developed Digital Compass to help tweens learn about safety, privacy, and “digital citizenship,” as they begin to go online by themselves and get their first smartphones.

Designed by Common Sense for middle schoolers, this engaging game helps teach the valuable lessons that today’s kids need to thrive in our digital world. It’s an invaluable tool to open up the conversation around digital citizenship between parents and their (almost) teenagers to help kids think about the real-world impact of their online choices.

In this animated, choose-your-own-journey format set in a fictional town called Anywhere, players control their characters’ digital fates by making good and not-so-good decisions. Kids have the freedom to safely experiment with the impact of their choices while keeping their real-life digital reputations intact. Kids will be faced with a number of challenges and lessons that explore safe sharing, copyright rules, and dealing with digital drama.

Go to DigitalCompass.org to get the app (also available in Google Play or the App Store

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Internet, Gaming, Podcasts, and Apps Parenting Tweens Understanding Media and Pop Culture
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