Thunderbolts*

Thunderbolts*

Posted on May 1, 2025 at 2:06 pm

B +
Lowest Recommended Age: Middle School
MPAA Rating: Rated PG-13 for strong violence, language, thematic elements, and some suggestive and drug references
Profanity: Some strong language
Alcohol/ Drugs: Drug references
Violence/ Scariness: Non-stop action-style peril and violence, child is killed, automatic weapons, military weapons, chases, explosions, characters injured and killed
Diversity Issues: Diverse characters, mental illness sympathetically portrayed
Date Released to Theaters: May 2, 2025
Copyright 2025 Marvel Studios

I liked “Thunderbolts* (note the asterisk) a lot, but it will be divisive. Some people don’t want to delve into the mental health struggles of anyone, including a superhero or supervillain. They’re just there for the punches, powers, explosions, and special effects. But as I watched the film, I thought about how many superheroes experienced devastating trauma before gaining their powers and/or dedication to saving the world. Bruce Wayne saw his parents killed by a mugger when he was a child. Superman lost his family and his whole planet. Spidey was living with his aunt and uncle, so had already lost his parents before Uncle Ben was killed. Tony Stark had dad issues. Black Widow was trained to be a child assassin.

“Thunderbolts*” is a “Suicide Squad”/”Guardians of the Galaxy”-style superhero story about a group of damaged, distrustful loners with superpowers who have to do more than just band together for all the punching and explosions. They have to begin to heal themselves. And I am completely here for it, plus for finding out the meaning of the asterisk, which I enjoyed very much. And yes, you do need to stay all the way through the credits for a final scene that teases what’s coming next.

Before I get to the superheroes, I want to talk about the villain(s). I always say that it is the villains more than the heroes that matter most in a comic book movie (and in some other places as well, as Milton showed us in Paradise Lost). Julia Louis-Dreyfus is one of the all-time great villains as Valentina, the ultra-wealthy corporate CEO turned Director of the CIA (though with current Director of National Intelligence Tulsi Gabbard’s streak of silver hair, just a coincidence, I’m sure). Some villains have great evil smiles. Louis-Dreyfus has a great social smile exuding the supreme confidence and power of the .001% while all-but-hiding the voracious all-consuming drive for power and utter disregard of the rights or value of anyone in her way.

We first see Yelena (Florence Pugh), still in mourning for her sister, Natasha (The Black Widow) and almost by rote working as an operative for Valentina. She is numb and lonely and lacks purpose. She tells Valentina she wants out, but agrees to one last job, in a remote lab where Valentina’s company once performed experiments, trying to find a formula to give superpowers to her subjects.

She ends up fighting Captain America (Wyatt Russell as John Walker), Ava Starr/Ghost (Hannah John-Kamen), and another super-character who doesn’t last long, before they figure out that they are all there for the same reason, to die, because they have become problems for Valentina. At this point, a guy who seems to be the opposite of super in any way wanders in wearing pajamas, with no memory of pretty much anything except his name. He is Bob (Lewis Pullman, in his second “just Bob” role after “Top Gun: Maverick”).

Yelena, John, and Ava do not trust each other, but the only way to stay alive is to work together. The escape works well in moving the plot and character development forward as well as being fun to watch. And that’s pretty much the vibe for the rest of the film.

Valentina thought her program to turn humans into supers failed, meaning they all died. But somehow Bob survived and that changes her plan. And the people she describes as “defective losers, anti-social tragedy in human form” may not have the cool powers and (mostly) good manners of the Avengers, but they are all struggling toward being something better. That means dealing with sad and scary feelings like loss and trauma, with the characters catapulted into immersive re-creations of their most painful moments. Will they finally find a way to become, a, what’s the word, team? The good news is that by the end of the film, we hope so.

NOTE: Stay through the credits for a mid-credit scene and a teaser at the end for what’s coming next.

Parents should know that this is a superhero movie with non-stop peril and action-style violence including automatic weapons and fantasy powers. Characters are injured and killed, including a child. Mental health and trauma are themes of the film. Characters use some strong language and there are drug references and alcohol.

Family discussion: What is the best way to discover your purpose? How did the childhood experiences of Yelena and Bob affect the way they saw themselves? How is Valentina different from other villains in superhero movies?

If you like this, try: “Guardians of the Galaxy” and the Avengers movies

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Gran Turismo

Gran Turismo

Posted on August 24, 2023 at 5:13 pm

B +
Lowest Recommended Age: High School
MPAA Rating: Rated PG-13 for intense action and some strong language
Profanity: Some strong language
Alcohol/ Drugs: Alcohol
Violence/ Scariness: Intense sequences of car races with crashes, explosions, and fire, characters injured and an of-screen death, some disturbing images
Diversity Issues: A theme of the movie
Date Released to Theaters: August 25, 2023

Copyright 2023 Columbia Pictures
Imagine a Cinderella story, but instead of a fairy godmother there’s a huge multi-national corporation and instead of a glass slipper there’s a race car, and instead of a prince there’s a trophy. We do love our underdog stories, and “Gran Turismo” is a doozy because, unlike Cinderella, it is based on a true story. The millions of teenagers locked in their bedrooms all day and night playing games on their computers can now respond to the parents who urge them to get outside, get a job, and get a life by directing them to this one-in-a-million story about a guy who turned his hours in front of a computer into a career as a professional race car driver.

That guy is Jann (pronounced Yann) Mardenborough (Archie Madekwe), who lives in Cardiff, Wales, with his parents, Lesley (former Spice Girl Geri Halliwell Horner), and Steve (Djimon Hounsou), a former athlete, now a rail yard worker.

Before the dreams of the teenager at the console, there was the dream of the program itself. It’s not a game, we are reminded in the film; it’s a sim (simulation). Developer Kazunori Yamauchi, an amateur race car driver, was determined to make the most authentically detailed sim in the world so that people like Jann could share the experience of driving 200 miles an hour in the most realistic cars and on the most realistic tracks in the world.

And then there was another dream. Orlando Bloom plays Danny Moore, based on the real-life executive Darren Cox. Moore goes to meet with the top Nissan executives in Tokyo to sell them on his idea: a competition among the 80 million sim players worldwide to get the best of the best, train them, and find one who can really race. It will make car buyers “associate their cars with adventure.” This is like Willy Wonka having a video candy-making competition to pick the next master chocolatier. But Nissan agrees, provided there is a master engineer to keep these competition winners safe. As that engineer, Jack Salter (David Harbour) points out, in a game when you crash, you hit reset. In real life, you could die. (Salter is a composite character, based on some real people and also, apparently, on Yoda and on Burgess Meredith, Clint Eastwood, and every crusty old character actor who has played a young boxer’s grumpy cornerman.)

The lanky Madekwe is an appealing hero, one might say an avatar for us in the audience. And director Neill Blomkamp does a terrific job of making Jann’s time at the console seem “real” and the real racetrack align with the sim. In a funny moment, Jann, who has hardly ever been behind the wheel of any car, uses what he learned in the sim to evade police after a minor fender bender. The racing scenes are dynamic and exciting. And the film parallels a game, with each goal and hazard set out clearly. And then, when the goal is achieved, the next level is unlocked and a new set of more difficult goals and hazards are in place. Most fun, we learn at the end that the real-life Jann, now a veteran of hundreds of races, is the film’s co-producer and stunt driver, a new level-up for him.

Parents should know that this film includes a scary crash with injuries and an off-screen death, other crashes, collisions, and cars repeatedly rolled over. Characters use some strong language and social drinking.

Family discussion: What did Jann learn from his crash? What would you want to create an accurate sim for?

If you like this, try: “Rock Star” and “The Last Straighter”

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