Interview: Martha Williamson of “Signed, Sealed, Delivered”

Posted on April 17, 2014 at 8:00 am

signed sealed deliveredTalking to Martha Williamson is pure positive energy and a real treat. The creator of “Touched by an Angel” has a new series on the Hallmark channel. It’s called “Signed, Sealed, Delivered” and it is about a USPS dead letter office where a quirky but very dedicated group of people track down the recipients and change lives by delivering letters. I’ve seen the first two episodes, starring Eric Mabius (“Ugly Betty”) and Kristin Booth, with a special appearance by the effervescent Valerie Harper.  It premieres on April 20 at 8/7 central.  Carol Burnett will guest star on the series finale.

The first two episodes are great!

Thank you, thank you. They’re both different; I want everybody to realize that there’s a broad world out there of storytelling that we can do.  We can get you laughing and crying and we can talk about the serious things with a light touch and the sunny things with a deep touch and we’ll be covering a lot of ground.

Why in the world of texting and IMing and instagram create a television program about old fashioned, analog letter writing?

It is a lost art.  Letter writing should not take the place of texting and tweeting and emailing but neither should those things take away the power of the written letter and the written word. I can hold a letter in my hand that my father wrote to me forty years ago and I can still feel what it was like to receive it, I can still hear his voice, I can still look at the little tiny holes in the onionskin paper that he always used for stationary. There’s something so real and so tangible about it. As we stop writing things down on paper we are losing a lot of history. I was just watching last night on TV which is I just stopped for one moment to get my head out of this script and I watched the news and they were talking about global warming and the problems of how long we are going to have electricity.

What happen someday when you can’t boot up and download or upload or recall all those emails that somebody zapped off to you in two seconds? But I can always go to that box of letters from my friends and my family and hold them in my hand. I’m certainly not advocating that we cut down more trees. I’m a big believer in recycling but when you stop to think about what you’re saying with a pen in your hand, you chose your words more carefully. You don’t write things and hit send before you think about it and wish you could retrieve it. You can dash off a letter that you could then put into a drawer and think better about it and not accidentally send it off. There is something about our amazing language and how we are losing our ability to use it effectively that makes me very sad.

Tell me a little about this wonderful assortment of characters you’ve brought together.

Oliver, played by Eric Mabius, is a wonderful fellow from the twentieth century and how he manages to be so young and so old at the same time is really an example of the best of both centuries. This is a guy who was probably raised by old fashioned folks like mine. My dad was born in 1901. He’s a gentleman, he believes in old fashioned values but does not make values a dirty word.

He doesn’t combine values with judgment, he goes to church and sings in the choir but tries to live out his faith more than impose it and he truly tries to do the right thing. And I think more than anything he is kind and that is what draws Shane (Kristin Booth) to him.

Shane is very much a creature of the 21st century and of the new technologies and those are easy things to hide behind. And Oliver is so strong in his gentle mentality and Shane doesn’t quite know what to do with that.  You imagine Shane being one of those women who would go to a happy hour with the girls after work. But she would never see Oliver there; this is a guy that she’s never run across before. This is a guy who probably values her more than she even values herself sometimes as a friend and as a person and not as an object. He’s married and has had his heart broken and I think that that’s an important message that our faith does not inoculate us from pain but it does help us get through it and I love that. I just made that up!

And then you’ve got a character with a perfect memory?

Oh yes, Rita Haywith, played by Chrystal Lowe. I love her.  Every one of these characters is some part of me that you’ll find everywhere. Rita I think is the most childlike part of me, the part that still wants to believe the absolute best in everyone she meets and is excited about every day. There’s a line in the Bible that says “His mercies are new every morning,” and I just imagine that Rita is the living example of that. That she just wakes up every day so excited that she got another one. And that’s very fun and easy for me to write.  I don’t really have a photographic memory although I used to have one that was pretty good, until I had children.

You’ll see later on, she makes a choice to not compete in the traditional way. She can only compete against herself; otherwise it doesn’t matter.  It just hit me but I think that’s kind of what I’ve always sort of been.

And Norman (Geoff Gustafson) is somebody who has been deeply hurt, I think. I think he’s the part of all of us who is looking for kindness by being kind, who has an amazing ability for survival, not ability but a facility for survival. And he knows so many things.  He loves knowing a whole bunch of stuff and doesn’t always put it in the right order, he always has a cousin who’s connected to something or someone, he can always find a solution but it’s not always going to be the one you’ll expect and it’s going to be fun to watch him come out of his shell.  One of the great dividends of this show will be to explore the friendship of men and how they have the opportunity to elevate each other rather than to bring each other down.

I was surprised and very tickled to see that there are musical numbers in the show.

Oh, absolutely! I just wrote a musical member from the special delivery. It’s the funniest thing it goes like “You’re the special delivery, yes you’re our post office queen….”

I can’t wait to see it!

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Interview: Amy Powers on the “Heathers” Musical

Posted on April 6, 2014 at 3:42 pm

Can it be possible that “Heathers,” the highly quotable ultimate mean girl story, was made 25 years ago? As Entertainment Weekly dishes with the actors and filmmakers to mark its anniversary and The Atlantic’s Alan Zilberman considers its impact, a musical based on the movie has just opened off Broadway. I spoke to producer Amy Powers, a Harvard Law grad turned writer, lyricist, and theatrical producer, about the show, how she left law for show business, and how being a lawyer helps her do her job.

Who came up with the idea of “Heathers” as a musical?

That would be our visionary co-producer, Andy Cohen, President of the management and production company Grade A Entertainment. My husband (J. Todd Harris) and I met Andy through a philanthropic networking group for Jewish Los Angeles entertainment professionals,created by my great Harvard Law School friend Steve Price. We loved Andy’s idea… and Todd brought in Andy Fickman, our wonderful director. Andy took it to his Reefer Madness! Lyricist/bookwriter, Emmy winning showrunner Kevin Murphy… and we all courted Lawrence O’Keefe (Tony nominated for Legally Blonde, The Musical).

Is it still set in the 1980’s or is it updated to the era of texting and Snapchat?

It’s proudly faithful to its original 80’s setting. (Technologically, this is the equivalent of “once upon a time”… the better to underscore the universality of bullying, peer pressure and self doubt). So yes – there’s a VCR. A teacher passes out mimeographs of Heather Chandler’s suicide note. We even have corded telephones (remember those?).

Why does the extreme situation of “Heathers” feel so true to the experience of high school?

Because it pretty much is, emotionally. The social politics of high school often feel like life and death. Insecurity is the norm, boundary testing reflexive. Allegiances can feel like they are built on quicksand. People wish other people would just, well, die. As my husband says, very essence of successful drama takes a magnifying glass to reality, and that’s what HEATHERS does.

Who becomes a mean girl and what happens to them?

My personal opinion is that mean girls are born, not made. You’re either a Queen Bee or you’re not. To quote that veritable source, Wikipedia, “When a young virgin queen emerges… she will generally seek out rivals and attempt to kill them.” As a parent, I saw that happening in nursery school! Most mean girls are feared, worshipped, hated, …. and eventually left behind, as people grow up and there is life outside the hive. Nice girls win. Mean girls put away their stingers or become bitter, lonely old ladies.

What made you decide to leave law?

The Universe. First It smacked me upside the head (I got Chronic Fatigue Syndrome literally a month after joining the Real Estate Finance Department at White & Case). Then It kissed me on the lips (while recovering, I wrote my first song — about a paralegal, no less — and the rush was addictive). There’s a big difference between doing something because you can, and doing something because you must. It didn’t feel like a decision — it felt like a mandate.

How does your background as a lawyer help you as a producer? As a writer?

Well, it certainly is a boon in understanding and navigating the nuts and bolts of the rights situation, and all of the agreements (investor, theater, creative). And, as every single issue in producing theater is a negotiation, I still utilize the skills learned during my HLS class with Roger Fisher (Getting to Yes: Negotiating Agreement Without Giving In).

As far as songwriting goes, my legal background was actually a challenge. I actually spent my first 5 years “unlearning” how to “think like a lawyer”… to let go of logic and simply become a creative channel.

Which classic high school movie comes closest to your own teenage years?

It hasn’t been written yet. I actually had a great time in high school (I know, I’m the only one). The worst thing that happened to me – moving and starting a new school in 10th grade – was actually the best, too, because I got to write my story over from scratch. When someone shoots the suburban ‘new kid’ story about the happy, sappy heroine who hangs with jocks and nerds alike, stars in the school show, writes her college application essays in limericl, and whose biggest claim to fame is as President of the Friday Afternoon Pseudo-Intellectual Elitist Wine Group (which serves Almaden), I’ll gladly watch.

What surprised you most about being a producer?

It’s only glamorous on Opening Night. Otherwise, it’s basically a daily deluge of decisions. Luckily, we’ve been working with a fantastic team of co-producers, including Scott Prisand (Rock Of Ages), Jamie Bendell (A Gentleman’s Guide To Love and Murder), Big Block Theatrical, and Stage Ventures (Rock of Ages, Million Dollar Quartet and more).

What was the best advice you got?

When a New York theater opens up, jump at it… even if you have no cast, no funds raised, and only four months to make everything happen!

What are you hoping the audience will see in this show?

Themselves… and everyone they knew.

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Interview: David A.R. White of Pure Flix and “God’s Not Dead”

Posted on March 19, 2014 at 8:00 am

David A.R. White (“Evening Shade”) is the founder/writer/director of Pure Flix, which makes films that “uplift and inspire the human spirit.”  He graciously took time to answer my questions about making faith-based films and what he has learned.  New films from Pure Flix include “God’s Not Dead” with Kevin Sorbo and “Mom’s Night Out,” an uproarious comedy starring Sarah Drew, Trace Adkins, and Patricia Heaton.

Why did you create Pure Flix?  What is your goal?  Who is your intended audience?

We created Pure Flix to make uplifting and inspiring content on a consistent, ongoing basis, so audiences would truly have an alternative to what Hollywood puts out.  Pure Flix produces faith and family films, so the audience is the entire family.

What are the most important lessons you learned from the writers and directors you worked with on television series like “Evening Shade?”

Evening Shade was such an eye-opening experience. I was 19 when I went on that show.  I had barely had an acting class.  So as Burt Reynolds continued to bring me back for the next three years, I learned so much from him and all the other legends that were on the show. People like Hal Holbrook, Charles Durning, Michael Jeter, Marilou Henner, etc.  One of the biggest things I walked away with was how Burt loved to work with his friends.  Most of these people he had done movies with for 20+ years, and I wanted to do the same.  Which is why in a lot of our films you see a lot of recognizable faces, good friends of mine from the last 20 years.

In the 50’s and 60’s, Hollywood studios were making films like “The Greatest Story Ever Told” and “King of Kings” and “A Man Called Peter.”  Why is it hard to get films like that made now?

Well this year would probably be the year to do that, as they are calling this the “Year of the Bible”.  I think there is always an ebb and flow in Hollywood about what is current.  And as people are responding to more and more life-affirming content, I think we will see more and more of those type of movies.

“Noah” has not opened yet and it is already controversial as some Christian groups say it departs from the Bible.  Is it hard to reach Christian audiences with big-budget movies directed at the mainstream?

I think it’s hard because the filmmakers don’t really believe in what they are making.  So for them, accuracy is not a priority in the movie and it becomes something else.

Can mainstream films deliver a spiritual message?  Can Pure Flix films reach an audience that is not church-going?

Yes, on both questions.  Pure Flix makes evangelistic films, but we also make family films. I think the viewer wants to see quality entertainment that the whole family can watch, and many nonbelievers watch our films because they can watch with their family and young kids.

Your films often have a refreshing sense of humor.  Why is that important?

I love comedy. Which is why I keep trying to bring comedies out like “Me Again”, “Marriage Retreat”, “Holyman Undercover”. I think it’s important we don’t take ourselves too seriously. We need to be able to laugh at ourselves; it’s very disarming and works wonders in relationships.

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Interview: Author, Game Creator, History Buff Arie Kaplan

Posted on March 10, 2014 at 10:58 pm

The multi-talented Arie Kaplan (From Krakow to Krypton: Jews and Comic Books)graciously took time to answer my questions about his latest projects.  He wrote the story, dialogue, and in-game fiction for the new videogame PARANORMAL STATE: POISON SPRING (based on the A&E series PARANORMAL STATE), which is out now from Legacy Games. It involved quite a bit of research on subjects like Native American folklore and the American Civil War. There’s also a character in the game who’s loosely based on legendary pulp novelist Walter B. Gibson, creator of The Shadow.   He also wrote a 6-volume series of Young Adult nonfiction books about the video game industry (the SHOCKZONE “GAMES & GAMERS” series), and those books are out now from Lerner Publishing Group. And THE NEW KID FROM PLANET GLORF, the children’s graphic novel that he wrote for Capstone, is now a best-seller.

Courtesy Lerner Publishing Group
Courtesy Lerner Publishing Group

How is writing the narrative and dialogue for a game different from writing a linear work like a novel?

There are similarities and differences. One of the similarities is that videogames and novels both involve things like structure, plot, character development, and dialogue. In writing the script for a videogame (sometimes called a “game script”), you try your hardest to make sure the characters are well fleshed out, relatable, and compelling. That’s also true of writing a novel, a comic book script, a play, a screenplay, a TV script, or anything else really. And the plot of a videogame might not be that different from that of a novel. There are some differences though, like the fact that videogames involve multiple story paths and branching dialogue. Of course, there are books (like the “Choose Your Own Adventure” series of children’s books, and other interactive books) that also offer multiple story paths. But most books don’t work that way; most novels progress in a linear fashion, and they don’t give you multiple options as to how the story might progress or end. So that’s a pretty big difference. Also, in some videogames, the writer is brought in on the ground floor, at the very start of the development process. In that case, the writer works from the very beginning with the designers, producers, and so on to build the game from scratch, to craft the story and the characters and the narrative. In other cases, on other games, the writer is brought in part-way through the development or production process; concept drawings have already been drawn up, storyboards have already been created, game design documents have been created, and everyone already has a very clear idea of where the story will be going and who the characters will be. In those cases, the writer’s involvement is still very important, but the writer is jumping in to a partially-formed world at that point. I’ve been involved in both situations. I’ve worked on some games where I was involved from the very beginning, and on others where they’ve come to me and said, “This is what the overarching story is going to be, here are some drawings of the characters, and we need a writer to flesh the characters out and write dialogue for them and fully shape the plot and the narrative.” In both situations, it’s quite a bit of fun and very creatively rewarding. And it’s always a collaborative art, creating a videogame, and it involves many people working together. Which is always fun. In that way it’s also very different from – say – prose fiction, where it’s just one person staring at a laptop screen.

I know you love to do historical research. Where did you begin in researching the Paranormal State: Poison Spring game and what did you discover that surprised you?

I wrote the story, dialogue, and in-game fiction for the Paranormal State: Poison Spring videogame. When I was working on the game, early on I had many discussions with the game designers and the game producers at Legacy Games. We talked about how this was going to be a game where the Paranormal Research team (from the hit A&E TV show Paranormal State) is called in to investigate mysterious supernatural events that are occurring at Poison Spring State Park. Now, Poison Spring State Park is an actual park that exists in real life. And in real life, as in the videogame, Poison Spring State Park was a Civil War battleground during the 1860s. And so – in the Paranormal State: Poison Spring game – we had ghosts from the 1860s haunting the park. This meant that I had to do quite a lot of research on the American Civil War. The park was also built on a piece of land where Native Americans used to live. There was going to be a demon from Native American folklore involved in the game. So I then went off and did research; which exact Native American tribes lived in that particular region (the area where Poison Spring State Park now stands), and which tribes had folklore that involved demons? The answer to both questions was the Cherokee. I researched a particularly gruesome monster from Cherokee folklore called the “Iron Finger Demon,” which I believe we re-named “Spear Hand” in the last draft of the script. I guess one of the things that surprised me the most was that normally, when we think of a demon, it’s the very Eurocentric type of demon, the kind we might see in most horror movies. That derives largely from European folklore, and the European concept of a demon is often tied – in some way – to Lucifer. To the devil. Not that there’s anything wrong with that. But Native American demons are a bit different; they’re more tied to nature and the elements than European demons. So that made me write Spear Hand’s dialogue a bit differently than I would if I was writing dialogue for a European demon, and it made me think about demons and monsters in a slightly different way. Which was really cool. Anything that gives you a fresh take on things is cool. I also did a LOT of research on exorcism rituals of various kinds while writing the game script, and that was pretty fascinating.

Roger Ebert famously created a lot of controversy by saying that a game could not be an art form.  Was he right?

I remember reading about that. Roger Ebert was a great critic. But he was just plain wrong in that regard. It’s not very forward-thinking of him to say that. OF COURSE a video game can be an art form. Most videogames ARE art, and I have a tough time NOT considering them as art. Animation is an art. Writing is an art. Conceptual design is an art. Narrative design is an art. Graphic design is an art. Sound design is an art. Acting is an art. If a videogame involves any or all of these arts, how is that videogame NOT art? I think that a decade or two down the line, people will look back and think it’s quaint and funny that anyone ever doubted whether a videogame could be an art form. Sort of the same way that in the 1950s, many people doubted that rock & roll music could ever be viewed as a legitimate musical genre. They thought that rock & roll was just a fad, and that there would never be any great rock & roll songs, there would never be any classic rock & roll songs. Well, now we chuckle at how short-sighted that sort of mindset was. It’s the same with videogames: they’re definitely an art form, and I can’t believe there are still people out there who can’t see that.

How did you first become interested in Native American folklore and where do you find the resources to research it?

I have many books on folklore and mythology in general, and these books cover myths and legends from all over the world, including those that pertain to various Native American tribes. But I also found various online resources that I used for research while writing the game script for Paranormal State: Poison Spring.

You wrote a 6-volume series of Young Adult nonfiction books about the videogame industry. It’s called the Games & Gamers series (2013, Lerner Publishing Group). What inspired you to write about gamers and the gaming industry?

I thought it was a bit odd that there are so few books for young readers that explain exactly what a game writer does, what a game designer does, what an animator does, what a combat designer does, etc. The Crazy Careers Of Video Game Designers (one of the Games & Gamers books) answers all of those questions…and then some. And it explains what it’s like to work in the video game industry. Also, there aren’t a lot of books out there for kids or pre-teens about the history of videogames, so that’s why I wrote The Epic Evolution of Video Games (also one of the Games & Gamers books). And there aren’t exactly a ton of books that talk about the pioneering figures in gaming history. Who are the designers, programmers, writers, and animators who created the Super Mario games, the Pokemon games, the BioShock games, and so on? That’s why I wrote The Biggest Names Of Video Games (another of the Games & Gamers books). I think we’re coming to a point in our collective history where we’re finally starting to realize that it’s important to honor those who created our great pop cultural touchstones. That when you play a videogame, people worked really hard to bring that game to life, and you should know who those people are. Shigeru Miyamoto created Donkey Kong, Super Mario Brothers, and The Legend of Zelda.  Kids should know who he is, because even if they haven’t played one of his games, they’ve probably played a game that was influenced by one of his games. That’s why I think that it was so important to write the Games & Gamers books.

How have advances in technology affected gaming?

They have affected gaming in so many ways. Here’s one of the most basic ways: When the first videogames were created for the mass market, in the early ‘70s, the “characters” were just dots and blips on a screen. You couldn’t have a character who showed any emotion, who spoke dialogue, and there was no need for writers. I mean, who are the characters in Pong? What’s the plot of Pong? I doubt you needed a character artist or a combat designer on Pong, either. But I’ve wasted enough time ridiculing Pong. The point is, in the late 1890s and early 1900s, the first movies were just five-second-long shots of a train racing towards the screen or a horse galloping. And audiences at the time were AMAZED by that. They’d never seen anything like it! They ran out of the theater, for fear that the train would burst out of the screen and flatten them! And when the first videogames hit arcades in the ‘70s, people had never seen anything like THEM, either. But as technology has advanced over the past 40 years, we were able to create videogames that allow for longer, more complex, and more immersive gameplay, with infinitely better graphics, animation, and sound, and more intricate stories and more interesting characters. So it allows everyone involved in making the game to get more and more ambitious, and to try to really push the envelope and to give the player an unforgettable experience. I mean, when I played the first BioShock game, it had some of the most disturbing imagery I’d seen in a game in a long time. And it was creepier than most horror movies. But you sure wouldn’t have been able to create that kind of disturbing, addictive, emotionally involving game with the technology available in the ‘70s.

Are games more like books, comics, or movies or an entirely new kind of story-telling?

A bit of both, really. They meld aspects of books, comics, theater, movies, TV, and even radio. But they’re also a relatively new kind of storytelling, compared to all those others that I just listed. They’re immersive and interactive in a way that film, for example, is not. So we’re still just figuring out what a game can do. Can a videogame move a player to tears just like a film can move a viewer to tears? Absolutely. But we’re just starting to see how moving and emotionally involving and immersive a videogame can be, and what that means for gaming specifically.

Courtesy Comics Land
Courtesy Comics Land

You wrote the children’s graphic novel The New Kid From Planet Glorf (2013, Capstone). Where did you get the idea for the book?

I wanted to write a graphic novel for kids that was about friendship and the universality of being a kid. The fact that even if you’re a kid who lives on another planet, you’re still a kid, and you still have the same fundamental wants and needs as a kid on Earth. And how that applies to real life is, if you’re a young child and you see another child who looks different than you, you should know that he’s still a child with the same wants and needs as you. Looks are such a superficial thing, and a kid is a kid is a kid, whether he’s a kid from Glorf with three eyes and antennae, or an Earth kid with two eyes and no antennae. That’s the message I wanted to impart with this book. There’s a scene in the graphic novel where Nurk (the kid from Glorf) first meets Sean, a kid from Earth. And they both point at each other and say, “Whoa! An alien!” Then Sean says, “What do you mean? I’m not an alien.” And Nurk says, “Well, no one looks like you where I come from. You would be an alien there.” And that’s the point: we’d probably look as strange to people from Glorf as they look to us. Also, The New Kid From Planet Glorf is drawn in such a fun, cartoony way, which is a testament to the work of the book’s illustrator, Jess Bradley, who’s wonderful. But I definitely wanted the aliens in the book to have a “classic sci-fi” look, inspired by movies like Forbidden Planet (1956) and Flash Gordon (1980), and there were references to those movies in the script’s stage directions. In the script, I described the inhabitants of Glorf as having green skin and antennae, because I wanted them to have a “classic alien” look, as opposed to a “Roswell” alien look. When I was at NYU studying playwriting, I wrote a trilogy of stage plays set on Mars, and the Martians in my plays had a similar “little green people” aesthetic. But those stage plays were definitely written more for adults. So in a way, The New Kid From Planet Glorf is sort of a more kid-friendly version of those plays. For some reason, I like parodying the type of alien you used to see in 1950s sci-fi movies.

Who is the ideal audience for the book?

I think 5-7 year old kids are the ideal audience for The New Kid From Planet Glorf, but hopefully parents can enjoy it as well.

If you visited another planet, what would be your first question?

Hmm…that’s an interesting question! I think ANY question you asked an alien would be equally important, because their reaction to it would be very telling. I mean, who or what are the inhabitants on this other planet anyway? Are they little green people, like in The New Kid From Planet Glorf? Do they look like little bits of algae or floating orbs of light? Do they look exactly like we do, but with little teacups on their heads? In that case, I’d ask, “So, what’s with the teacups?” The answer to that question would probably have tremendous consequences for the future of the galaxy. Or maybe not. Maybe they’d just say, “We like teacups. They make nice hats.” And that would be that.

How do you create the mindset of someone who is completely unfamiliar with Earth?

I just tried to think about all of the things that we take for granted. Nurk is obviously educated, but he doesn’t know what books are. They probably have a very different way of educating children on Glorf. And he doesn’t know what whiteboard erasers are, because they probably don’t have whiteboards on Glorf. So, what does Nurk have in common with Earth kids? He wants the same things that they do: love, respect, compassion, the freedom to express oneself. But many of the creature comforts that we have on this planet probably don’t exist on Glorf, and it was fun thinking about that.

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Dave Barry at the National Press Club: You Can Date Boys When You’re 40

Posted on March 7, 2014 at 9:00 am

IMG_0546I had the great pleasure of hearing humorist Dave Barry speak at the National Press Club yesterday. His new book is the very funny You Can Date Boys When You’re Forty: Dave Barry on Parenting and Other Topics He Knows Very Little About. He joked about running for President, saying that his education proposal would be to gather all the parents together and tell them that if they don’t provide enough money for the schools, the teachers will retaliate by holding a science fair.  And if our kids keep under-performing students in other countries, the solution is clear: bring in those foreign kids to take the tests here and get the job done!  His health care solution: if you have to wait more than 30 minutes to see a doctor, you get to give the doctor a shot.

But there was one issue so daunting he had no answer: “We need to find a cure for puberty.”  Having raised a son, he did not know how traumatic his daughter’s adolescence would be — for him.  When boys go through puberty, he explained, they just become bigger and hairier but are not essentially changed.  But girls are transformed.  His daughter is 14 now, and he misses the days when she thought he knew everything and wanted to tell him what was going on in her life.  Now their most extended conversation comes when she can’t find the cinammon toast crunch cereal.  His description of the Justin Bieber concert (“17,000 screaming girls and 14 fathers”) was hilarious.  (She’s moved past Beiber into One Direction now.)  One of my favorite Barry books is Dave Barry’s Book of Bad Songs.  So I asked him how Bieber and One Direction compare to the songs he lists as the worst: readers picked “MacArthur Park,” “You’re Having My Baby,” and “Yummy, Yummy, Yummy,” but his own choice, which he recited for us, was “Honey” (“She wrecked the car and she was sad/And so afraid that I’d be mad/But what the heck/Though I pretended hard to be/Guess you could say she saw through me/And hugged my neck”).  He said those were “Beethoven’s 9th Symphony compared to the two songs played over and over on the six stations” his daughter and her friends listen to.  “And one of them is ‘Timber.'”  Although his own rock band, the legendary Rock Bottom Remainders (made up of best-selling authors including Amy Tan and Stephen King) is supposed to have disbanded, they got together to play again at a book conference.  He says it’s “hard listening music — a rumor goes around that there’s been a chord change.”

He talked about how much he loves being a writer.  When questioners asked him if he would want to do something else, like more television, he said he doesn’t want to do anything else.  As a writer, his greatest influence and inspiration was Robert Benchley. But the world of humor has changed since he was writing a syndicated column.  Technology has “radically affected humor writing.  The main form now is tweeting.  There’s less longer form humor.”  That makes us appreciate him all the more.

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THE MOVIE MOM® is a registered trademark of Nell Minow. Use of the mark without express consent from Nell Minow constitutes trademark infringement and unfair competition in violation of federal and state laws. All material © Nell Minow 1995-2024, all rights reserved, and no use or republication is permitted without explicit permission. This site hosts Nell Minow’s Movie Mom® archive, with material that originally appeared on Yahoo! Movies, Beliefnet, and other sources. Much of her new material can be found at Rogerebert.com, Huffington Post, and WheretoWatch. Her books include The Movie Mom’s Guide to Family Movies and 101 Must-See Movie Moments, and she can be heard each week on radio stations across the country.

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