The Adventures of Tintin

The Adventures of Tintin

Posted on December 21, 2011 at 8:00 am

Two box office champion directors and a cult favorite joined forces for a film that was a first for all of them, a 3D motion capture animated story.  It is clear that director Steven Spielberg, producer Peter Jackson (“The Lord of the Rings”) and co-screenwriter Edgar Wright (“Shaun of the Dead”) were thrilled at the total freedom of animation, bringing storyboards to life without any pesky problems posed by weather, local ordinances, camera placement, safety, or the laws of gravity.  And so they have created a film that is non-stop, brilliantly staged action, with every mode of transport and obstacle, half Indiana Jones, half M. Hulot, with a touch of Buster Keaton and Harold Lloyd, turning the entire material world into a giant Rube Goldberg contraption.  Wonderfully cinematic shots and transitions show us how the masters have fun with pure, unleashed movie story-telling.

The comic book stories of the boy reporter Tintin created by an artist/writer known as Hergé  (Georges Remi) are wildly popular in Europe but not well known in the US.  Tintin is brave, capable, inquisitive boy of indeterminate age, probably somewhere around 14.  His excuse for getting involved in all kinds of adventures is that he is a reporter though neither the books nor the movie waste any time on the details of actually writing or filing stories, or, indeed, on any facts about Tintin’s origins or family.  He has a dog, Snowy, who is as intrepid as he is, and their journeys give them many chances to rescue one another in many exotic locations.

Spielberg and Jackson (whose WETA firm did the animation) did not try to copy the iconic linge claire style pioneered by Hergé, though there is a sly nod to it in the delightful opening credits and in a street artist’s sketch of Tintin at the beginning.  Instead it is an intensely detailed motion and performance capture with hyper-real textures and 3D effects that make the vertiginous chase scenes feel very visceral.  Tintin (voice of Jamie Bell) buys a model ship that turns out to be of great interest to a mysterious man named Ivanovich Sakharine (voice of Daniel Craig).  That leads Tintin to an adventure that involves cities, a desert, an opera singer, a potentate, pirates, dim policemen (Simon Pegg and Nick Frost as Thompson and Thomson), as he is drawn into a multi-generational saga involving lost treasure.  Along the way he meets up with Captain Haddock (Andy Serkis), a drunken sailor who is part sidekick, part clue.

It has a lot of alcohol for a PG movie and some parents may be uncomfortable with the repeated references, some intended to be humorous, to drinking and drunkenness.  And some will find the non-stop action overwhelming and just too much to process, even in these frenzied movie-as-video-game days.  Even the exacting eye of Spielberg and the prodigious talent of WETA have not quite mastered the physics of movement with motion capture technology.  The textures are wonderfully vivid and tactile and the angles and velocity are superb and the seas and ships toss convincingly.  But the weight of the bodies when characters leap or fall or objects crash feels strange and somehow off and the faces never find the right spot between the realism of the textures and a more stylized or cartoony look.  This is one element where they should have been more true to the original.

 

(more…)

Related Tags:

 

3D Action/Adventure Animation Based on a book Comic book/Comic Strip/Graphic Novel Mystery
9/11 in the Comics

9/11 in the Comics

Posted on September 11, 2011 at 8:00 am

Today nearly 100 cartoonists in the Sunday comics observe the 10th anniversary of the terrorist attacks of September 11, 2001.  Every family should take some time to read through them to appreciate the many ways the comic artists and writers have found to tell the story of that day of terrible losses and extraordinary heroism.

Related Tags:

 

Comic book/Comic Strip/Graphic Novel

Cowboys & Aliens

Posted on July 28, 2011 at 6:28 pm

The last word I thought I’d be using about a movie called “Cowboys & Aliens” is “realistic,” but what I like best about this film is the way it uses the most speculative of fantasies for thoughtful exploration, not just six-guns vs. laser shooters.  Perhaps “respectful” is a more appropriate term.  Without any snarkiness or irony it shows us the way that frontiersmen a decade after the Civil War would rise to the challenge of an alien invasion the same way they battled nature and each other, making up in determination for what they lacked in knowledge and technology.

As co-star Brendan Wayne explained to me in an interview, we can’t make the kinds of iconic John Ford films his grandfather, John Wayne starred in because “you can’t really do cowboys and Indians without insulting history and culture.”  But a fight against aliens doesn’t require any nuance or sensitivity and that makes it possible to revisit the archetypes that continue to define us as a culture in a way that is both traditional and new.

As for plot, the title says it all.  A cowboy (Daniel Craig) wakes up with amnesia.  He does not know who he is, where he got the injury to his abdomen, or how a strange metal cuff became attached to his arm.  We learn at the same time he does that his fighting skills are excellent and he has no compunction about killing — or relieving his victim of his boots, guns, and horse.  And he has eyes the color of the clear sky over the Rockies.

“What do you know?” asks the preacher (Clancy Brown) who discovers the gunman has broken into his home  “English,” says the gunman.  He seems to know how to survive, or at least how to recognize danger and the vulnerability of those who intend to attack him.

The preacher lives in a town where the hot-headed and arrogant son of the local rancher accidentally shoots a deputy sheriff.  He and the gunman are jailed waiting for federal marshalls — or for the young man’s father.  One way or the other, they will leave the jail that night.

The father, Dolarhyde (Harrison Ford) arrives, determined to take his son home.  The marshalls arrive to take him to federal court.  And then the aliens arrive and even in this land where nothing is certain and no rules seem to apply, this is so far out of their experience they can only call the invaders “demons.”

This middle section is the most intriguing.  The cowboys can’t go to Google or watch old movies to figure out what to do.  They don’t have electricity or automatic weapons.  They have to figure out a way to fight their demons using only the same qualities and resources they bring to staking their claim on the land.

They know how to track their prey.  And Dolarhyde was a Colonel at Antietem.  That means he knows military tactics.  And what it means to lose his men.  The gunman’s memory begins to return and they get help from some unexpected sources in time for a final battle.  The film falls apart a bit here and the long list of writers and producers (including Steven Spielberg and Ron Howard) may have been a factor in a disappointing last act that shows evidence of compromise and lack of focus.   The aliens themselves also seem under-imagined and the reveal of their ultimate purpose caused some laughter in the theater.

Director Jon Favreau (“Iron Man”) likes to avoid CGI whenever possible, and he makes superb use of both the mechanical effects and the Western landscape.  The faces of Ford and Craig are a landscape of their own and both men provide heft and a sense of resolute determination that resonates with our deepest myths and reminds us why so many of them include cowboys.

(more…)

Related Tags:

 

Action/Adventure Comic book/Comic Strip/Graphic Novel Science-Fiction Western
The Smurfs

The Smurfs

Posted on July 28, 2011 at 9:58 am

After a promising beginning with the tart but sweet romantic comedy “Never Been Kissed,” director Raja Gosnell has been mired in the quagmire of movie junk food, “family” movies like “Scooby-Doo” and “Yours, Mine and Ours.”  They are the cinematic equivalent of high sugar, high fat processed food: loud, crude, special-effects-driven, cheesy, and vacuous.  His updates miss both the charm and the point of the originals.  While the animated “My Little Pony” is not only back on television but it is suddenly hip, this latest version of the Smurfs combines an enchanted world of magical animated characters with live-action New York City and manages to get the worst of both worlds.  It tries to appeal to kids with pratfalls, potty humor, and the substitution of “Smurf” for every possible noun, verb, and adjective.  It tries to appeal to adults with pointless cameos by Tim Gunn and Joan Rivers.  Gunn looks around with the disappointed expression he usually reserves for those Project Runway contestants who are an hour from deadline without an idea and Rivers delivers her one line as if she is hoping her face will look as lively as the expressions of the animated characters.  It doesn’t.

The Smurfs were created by Belgian comic artist Peyo (Pierre Culliford), who came up with the idea after he and a friend joked around by substituting nonsense syllables for the words in a conversation.  He created a community of magical blue creatures “three apples high” called Smurfs who have adventures, fight off the evil wizard Gargamel, and say things like “Oh my Smurf!” “Smurf-zactly!” and, heaven help us, “Smurf happens.”  The film-makers are so proud of that last piece of wit they used it for the URL of the movie’s website.

Children enjoy the Smurfs because they are tiny, magical, sometimes mischievous but sweet, and able to defeat their foe, a human-sized wizard named Gargamel.  Kids like being able to predict what each Smurf will do, not too challenging because each one’s name, Seven Dwarf-style reflecting his sole characteristic.  (The only female Smurf is called Smurfette, because being female is all you need to know about her.)  Children learn what it means to be “Greedy,” “Grouchy,” “Vain,” or “Clumsy,” from the characters with those names.  And listening to the way the word “Smurf” is used in the dialog is a good introduction to the way language works.

This film takes six of the Smurfs out of their animated community, with its quaint mushroom houses and soft pastel colors.  Grouchy (George Lopez), Brainy (“SNL’s” Fred Armisen), Clumsy (Anton Yelchin), the inexplicably Scottish Gutsy (Alan Cummings), Smurfette (the endearingly candy-sparkle voice of pop star Katy Perry), and elder statesman Papa Smurf (Jonathan Winters) are chased by Gargamel (Hank Azaria) and his cat Azrael, who want their magical blue essence.   They are all sucked through a portal that lands them in live action Central Park.

 

Before they can find a way to get back home, they encounter a harried marketing executive (Neil Patrick Harris) and his pregnant wife (“Glee’s” Jayma Mays), toy store F.A.O. Schwartz, an apartment, an office, a prison yard, and many, many unfunny attempts at comedy about the words “blue” and “Smurf.”  Also, in a plot twist apparently lifted from every single episode of the last two seasons of “Bewitched,” the Smurfs mess up their new friend’s advertising campaign for his imperious boss (“Modern Family” bombshell Sofia Vergara) but of course somehow it turns out for the best.

 

The kids in the audience enjoyed the pratfalls, laughing uproariously when Gargamel got hit by a bus, and happily squealing at the gross-out humor from a disgusting hairball, a smelly port-a-potty, and a chamber pot in the middle of an elegant restaurant.  They liked seeing Harris get down with the Smurfs for a rousing round of “Rock Band.” It is good to see Smurfette get a chance to show her fighting spirit, though not so good to see her stuck with a plot line about wanting new dresses, and downright disappointing to see her have to stand on a heating vent in one of them for a Marilyn Monroe joke.  This must be why Gutsy is Scottish – so his kilt can billow up when he stands on the vent, too.

The movie wants us to feel affection for the Smurfs and make fun of them, too.   It is is raw and mean-spirited, with too many of the “Smurf” word substitutions more naughty than nice (“Who Smurfed?” “Where the Smurf are we?”).  That’s Smurfed up.

 

(more…)

Related Tags:

 

3D Animation Based on a television show Comic book/Comic Strip/Graphic Novel Fantasy For the Whole Family
THE MOVIE MOM® is a registered trademark of Nell Minow. Use of the mark without express consent from Nell Minow constitutes trademark infringement and unfair competition in violation of federal and state laws. All material © Nell Minow 1995-2024, all rights reserved, and no use or republication is permitted without explicit permission. This site hosts Nell Minow’s Movie Mom® archive, with material that originally appeared on Yahoo! Movies, Beliefnet, and other sources. Much of her new material can be found at Rogerebert.com, Huffington Post, and WheretoWatch. Her books include The Movie Mom’s Guide to Family Movies and 101 Must-See Movie Moments, and she can be heard each week on radio stations across the country.

Website Designed by Max LaZebnik