Time for Dinner: Resource for Families to Help Maintain Connections

Posted on September 5, 2010 at 8:00 am

The best way to keep families close and teach children essential life skills is to keep family dinner time a priority. No matter what else is going on, families should stop everything else at least five times a week for a quiet moment to touch base. Family dinners should include time for each member to talk about the day while the others listen patiently, with a few moments for supportive comments and follow-up questions. All electronic and telephonic devices should be banned until after the dishes are washed. I was very pleased to see this book from the editors of Cookie Magazine, a terrific resource for parents about how to make it work.

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Books Parenting

Back to School Advice from Parent to Parent

Posted on August 28, 2010 at 3:51 pm

2009-05-15-ChildRaisingHand.JPGCommon Sense Media has a very worthwhile list of back to school tips from the people who’ve been there — other parents. I especially like the idea of taking cell phones and putting them on an out-of-bedroom charger before bed and telling kids that privileges are earned by good behavior, not by reaching a particular age or grade. I support a no-television-or-movies-or-games-on-school-nights rule from kindergarten on, and strongly urge parents not to allow televisions or computers in a child’s bedroom, at meals, or on car trips of under an hour. Most important on the CSM list is, as always, for parents to set a good example. One of the best things you can do to get your child’s school year off to a good start is to let them see you sitting down often to enjoy a good book.

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Parenting School

Reduced Smoking in Hollywood Movies

Posted on August 23, 2010 at 3:59 pm

The US Centers for Disease Control and Prevention, a government agency, has listed cigarettes in movies as a key factor in teen smoking. The Institute of Medicine of the National Academy of Sciences has said that studies show a clear link showing that kids who watch movies with smoking are more likely to smoke.
So, it is a small step forward that the CDCP announced last Thursday that scenes of smoking in high-grossing films fell to 1,935 incidents last year, down 49% from the recent peak of 3,967 in 2005.
This may in part be the result of a change in 2007 that includes smoking incidence in MPAA ratings, following four years of requests from state attorneys general and other groups. The MPAA has refused, however, to make smoking an automatic R-rating, even with an exclusion for historical accuracy in films like “Good Night and Good Luck.” “On April 22, 2009, the MPAA interrupted North Carolina Senate debate on landmark smokefree workplace legislation to demand a loophole for smoking in film productions. ‘The motion picture industry worries the bill would prevent actors from smoking on screen,’ reported the Associated Press,” according to Smoke Free Movies. They were successful in getting an exemption written into the law.
A significant factor in reduced smoking onscreen may also be pressure from websites that specifically review smoking in movies. Smoke Free Movies, a project of Stanton A. Glantz, PhD, professor of medicine at the University of California, San Francisco, has a directory of actors with more than three smoking roles. Scene Smoking from Breathe California of Sacramento-Emigrant Trails, shows how smoking is shown in films, classifying it by whether it is the lead actor, a credited non-star, or an extra, whether the brand is shown, and whether the smoker is a good guy or a bad guy.
The CDCP says:
Although the behaviors and attitudes of family and friends are the main influences on adolescent decisions to use tobacco, the media–films, television, and the Internet–also influence these decisions.5-8 According to recent studies,
* Current movie heroes are three to four times more likely to smoke than are people in real life.5,6,9
* Young people in the United States watch an average of three movies a week, which contain an average of five smoking episodes each, adding up to about 15 exposures to smoking a week. Young people may be exposed to more smoking in movies than in real life.
* A teen whose favorite star smokes is significantly more likely to be a smoker.
* Approximately two-thirds of films seen today show tobacco use, including films that are rated PG or PG-13 and intended for young audiences.
* Films depicting tobacco use are increasing and are reinforcing misleading perceptions that smoking is a widespread, socially desirable, and normal behavior, and they fail to convey the long-term consequences of tobacco use.
Smoke Free movies notes, “The 390,000 kids recruited to smoke each year by the smoking they see on screen are worth $4 billion in lifetime sales to the tobacco companies. And that’s just in the United States.”
The CDCP has a video about the influence of movie smoking on teens called “Scene Smoking: Cigarettes, Cinema and the Myth of Cool.” It is available for view online or by DVD.

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Understanding Media and Pop Culture

More Happy Meal Toys for Kids Promoting PG-13 Movies

Posted on August 5, 2010 at 8:00 am

The Campaign for a Commercial-Free Childhood is asking McDonald’s to stop giving children Marvel comics toys that promote violent PG-13 movies.

The fast food giant’s latest giveaway for preschool boys features eight Marvel comic action figures, including The Human Torch, a man engulfed in flames, and The Thing, which menacingly roars “IT’S CLOBBERIN’ TIME!” at the press of a button.

It’s bad enough to use junk toys to sell children on junk food. But now, for preschool boys, a so-called happy meal at McDonald’s features the horrifying spectacle of a man on fire and a menacing figure that explicitly spurs them to violence.

To sign their letter to McDonald’s CEO Jim Skinner, visit the CCFC website. You can also read the report issued by CCFC last month about food company expenditures of well over $1.6 billion to market their products to children and teenagers.

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Advertising Marketing to Kids

The Other Toy Story

Posted on June 22, 2010 at 12:22 pm

It’s a shame that a movie about the enduring pleasures of imagination and re-purposing and recycling treasured toys is also one long infomercial for more than 300 new products specifically tied to “Toy Story 3.” Susan Linn of the Center for a Commercial-Free Childhood writes:

A search for toys licensed by the Toy Story franchise brings up more than 300 items on ToysRus.com, most of which squelch exactly the kind of creative play the film celebrates. One business writer described the number of Toy Story 3 products at Target as “jaw dropping.”

It’s well known that children play less creatively with media linked toys and with kits–but even more damaging are the Toy Story 3 video games for Nintendo, Sony PS3, Nintendo DS and X box. And of course, there’s the preschool educational media market: V-tech has the MobiGo Toy Story 3 Learning Software for children as young as three, and Leapfrog has learn-to-read digital story books. Never mind that screen media already occupies, on average, about 32 hours a week in the lives of two-to- five year olds at the expense of the kind of hands-on play that is so revered in the film.

It’s ironic that the real threat to toys like Woody, Buzz and the gang is not that the child who loved them grows up. It’s that, in real life, companies like Disney/Pixar have commercialized children’s leisure time to such an extent that a preschooler who might be the beneficiary of outgrown creative playthings is likely to have no idea what to do with them.

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Advertising Commentary Marketing to Kids Parenting
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