Up

Posted on November 10, 2009 at 8:00 am

Pixar movies are beautiful to look at, but what takes your breath away is the story. They don’t rely on fairy tales or best-selling books with pre-sold stories and characters we are already attached to. And, as if challenging themselves to make it even harder, they take on increasingly unlikely protagonists — a gourmet rat, an almost-wordless robot, and now a cranky old man, and somehow they make us fall in love with them.

In some ways, this is the oldest and most enduring of tales, the story of a journey. And this is one that started a long time ago. A brief prologue introduces us to Carl and Ellie, a boy and girl who dream of adventure. They pledge to follow their hero, explorer Charles Muntz, to see Paradise Falls in South America.

Then they grow up and get married and life intervenes. He sells balloons and she works with birds. They save for their trip but keep having to use the money for un-adventuresome expenses like repairing the roof. Then Ellie dies, and Carl (voice of Ed Asner) is left alone. Developers are closing in on his little house. He just can’t bear to lose anything more. And so he takes the one thing he has and the one thing he knows and ties so many balloons to his house that it lifts, yes, up into the sky, so he can follow Muntz to Paradise Falls at last.

But he does not realize he has an inadvertent stowaway. Russell (voice of Jordan Nagai), a pudgy, trusting, and irrepressibly cheerful little Wilderness Adventure scout who needs to assist an elderly person so that he can get a badge. They arrive in South America and as they pull the house, still aloft, toward Paradise Falls, they meet an exotic bird, talking dogs, and several kinds of danger, and have to rethink some of what they thought they knew and some of what they thought was most important to them.

The visuals are splendid, making subtle but powerful use of the 3D technology to make some scenes feel spacious and some claustrophobic. Carl and his world are all rectangles, Russell all curves. The Tabletop Mountains-inspired landscapes are stunning and the balloons are buoyant marvels, thousands of them, each moving separately but affecting all of the others, the shiny crayon dots of pure color amid the dusty rock and the earth tones of Carl’s wrinkles, gray hair, and old clothes. The other glowing colors on screen are the iridescent feathers of the bird, inspired by the monal pheasant.

There are a couple of logical and chronological inconsistencies that are distracting. But the dogs, with special collars that allow them to give voice to the canine purity of their feelings, are utterly charming — and there is a clever twist to keep the scariest one from being too scary. Another pleasure of the film comes from the way the precision of the graphic design is matched by some welcome and very human messiness in the story. Everything is not resolved too neatly but everything is resolved with a tenderness and spirit that is like helium for the heart.

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3D Action/Adventure Animation Comedy For the Whole Family Talking animals

Interview: Pete Docter of ‘Up’

Posted on May 26, 2009 at 3:55 pm

The first thing I saw when I walked into the room was — of course — a bunch of beautiful helium balloons. And then I saw Pete Docter, the lanky and affable director of Pixar’s new film, “Up,” about an extraordinary journey to South America in a house lifted into the sky by an enormous bunch of balloons.

What makes a good voice actor for an animated film?

Some actors can create a picture of what is happening with their voice. Some actors works a lot with their bodies and facial expressions. You have to unplug the video part and listen to the voice. For Carl we wanted a voice that was grouchy and curmudgeonly, a voice that suggests that nothing is quite as good as it used to be, but a voice that is still very appealing and funny and Ed Asner fit that bill. You can tell he deeply cares about the peoople he is insulting. For Russell Joe Grant taught me to ask, “What are you giving the audience to take home?” You have to have some relatable emotion as a foundation for the fun stuff. You need the sad beginning so that you care about Carl and want what he wants.

What movies did you love as a kid?

I loved “Dumbo.” I watched Bugs Bunny time and again. The Muppets were big, too. All of those, they have this real, not darkness but poignancy, that’s what makes it stick with you. We tried for that in this film. When we were about halfway done we showed it to an audience, and the highest group of positives was women age 12-25 because they connected to the story.

Did you draw inspiration from real-life locations for some of the stunning images in this film?

Yes, we studied the Tabletop Mountains called tepui, with all these weird rock shapes. You start to see figures in the mist. There are strange plants you dont see anywhere else. It is where Venezuela meets Brazil and Guyana. “The Lost World” was inspired by this one mountain we studied. Most of them have never been set foot on. The more we can base on real life, the more you will believe the stuff we make up. The bird in the film was based on a crane and a monal pheasant, the most iridescent creature there is.

Every animated movie director tells me there was one technical challenge that was especially difficult. What was yours?

Balloons! The maximum our system could only handle was 500 and we had to expand to ten thousands. Not only does each balloon “know” where the others are, each one can respond to wind, turbulence, and each of the other balloons. And we could not have thousand strings. The whole things is so preposterous we had to find little elements that anchor it and make it more believable but also poetic.

What were some of the decisions you made about the film that were different because it was being made in 3D?

We did a bunch of reseasrch what makes successful 3D. We did not want the “Whoa! 3D” effects that take you out of the movie; we wanted them coming out of the story. 3D allows us to play with the depth the way we use color and lighting. When Carl is cut off and closed, we made it claustrophobic and slow. When he triumphs we make it as spacious as we can.

I don’t know the exact quote, but there is this thing that Walt Disney said, something like, “We’re not making these movies for kids, we’re not making them for adults; we’re making them for that still quiet part the world has made you forget but that our films can make you remember.”

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3D Animation Interview
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