Almost 150 years ago Oxford mathematician Charles Dodgson published his wildly imaginative story about Alice’s adventures down a rabbit hole. And now the wildly imaginative director Tim Burton has brought Wonderland to the 3D movie screen. It is less faithful to the original story than many of the previous dozen or so movie versions, but I think Dodgson, better known by his pseudonym, Lewis Carroll, would approve of Burton’s bringing his own take to the classic characters.
He brings his own story as well. Carroll’s Alice is a little girl bored by her sister’s dull book, and her journey is episodic and filled with wordplay and references to Victorian society that fill the annotated edition of the book with witty footnotes.
To make the story more cinematic, Burton tells us that all of that has already happened in what young Alice thought was a dream. This is her return visit. Alice is 18 years old and has just been proposed to by a dull but wealthy lord with no chin and bad digestion. As she meets up with the Cheshire Cat, the White Rabbit, and the Mad Hatter, she is not the only one who is confused. Characters seem puzzled and unsure about whether she is the real Alice. The Mad Hatter peers at her perplexedly. She may be Alice, and yet not quite completely the Alice they are looking for. “You were once muchier,” he tells her. “You’ve lost your muchiness.” In Burton’s version, Alice’s adventures are about her finding her “muchiness.” Her visit to Wonderland is a chance for her to understand what she is capable of and how much she will lose if she makes her decisions based on what people expect from her. As in the Carroll story, she is constantly changing size, and Burton shows us that she is really finding her place. She believes she is once again in a dream but increasingly learns that it is one she can control. By the time she faces the Jabberwock, she knows that she is in control — and that her courage and determination can create the opportunity she needs to follow her heart.
Johnny Depp brings a depth, even a poignance to the Mad Hatter, and Helena Bonham Carter is utterly delicious as the peppery red queen, hilariously furious over her stolen tarts. There’s a thrilling battle, the visuals are dazzling, with references to classic book illustrations by Maxfield Parrish, and the 3D effects will have you feeling as though you are falling down the rabbit hole yourself. The frame story bookending the Wonderland/Underland adventure is tedious and, oddly, less believable than the disappearing cat and frog footmen. But Burton’s re-interpretation of the classic story is filled with muchiness and the result is pretty darn frabjuous.
NOTE: The DVD being released this week is a stripped-down 2D version. Later this year there will be another release with many more extras.
Writer-director-producer James Cameron (“Titanic,” “Terminator”) spent a record-breaking $230 million on “Avatar,” and the good news is that he got his money’s worth on the technology — the 3D motion capture technology is stunning, many levels above anything that has ever been done before. He has literally created an entire world, the planet Pandora, so that every insect, plant, animal, waterfall, humanoid creature, and landscape and all of the physical properties that govern the way they interact has to be carefully thought through and consistently applied so that it is at the same time imaginative and credible. If it manages the second better than the first, that is still very impressive. And if it runs out of imagination and even some credibility when it comes to the plot, well, there is still enough on the screen to qualify as entertaining eye candy.
It takes place more than a hundred years in the future. Sam Worthington plays Jake, a former Marine confined to a wheelchair following an injury. His twin brother, a scientist, has been killed and Jake is given the chance to replace him on a major project for a big corporation. Jake does not have his brother’s training and experience but he has something even more important — the same DNA. Jake’s brother and his colleagues have mixed some of their DNA with that of a humanoid race on the planet Pandora to create hybrids that can be used as sort of puppets, manipulated by the humans to interact with the creatures on Pandora. Since Jake’s DNA matches, he qualifies. And he has a powerful incentive to participate. With the money he will get, he will be able to afford the surgery that will restore his ability to walk, which is not covered by his VA benefits. (Apparently, even a century from now we still won’t have that health care thing licked.) So Jake goes into a pod sort of thing and the next thing and into a sleep sort of state and the next thing you know he is digging big, blue toes into the Pandorian ground (I guess you don’t call it earth if it’s on another planet).
Those are very big, blue toes. The Pandorians are 10-foot tall, skinny, long-limbed creatures, sort of like America’s Next Top Model if they were blue and had tails. They have cat-like faces and long, braided hair that surrounds a sort of tentacled membrane that can be used like a USB cable to plug into energy sources in plants, animals, other Pandorians, and whatever they call what we here call earth. And speaking of whatever they call things, I’m just going to refer to them as people from now on.
So the Pandorians are a gentle people who commune deeply with nature. They kill animals for meat but they do it respectfully. They plug into to the special tree as though it was a cell phone recharger and reach out to each other in kumbaya circles to get in touch with their ancestors. And here is where the juggernaut of Cameron’s budget and energy outruns his imagination and it all starts to look like it was pieced together from bits of “Ferngully,” Pocahontas, National Geographic, assorted historical failures of colonialism, imperialism, and international intervention from the Indians to Viet Nam and the wars in Afghanistan and Iraq, plus “Dances With Wolves.” “When people are sitting on that you want,” explains one character, “you make them your enemies.” And, sure enough, the mercenary former Colonel calls the Na’vi “hostiles,” “aborigines,” and terrorists.
All of that work goes into designing the look of the planet and then the best name they can come up with is Pandora? As in the woman who unleashed all the troubles of the world, at least here on planet Earth? Why? And, since we know there has to be some sort of McGuffin (Alfred Hitchcock’s term for whatever it is that the hero and heroine have to get or do before the end of the movie) that must be difficult to obtain, let’s call it “unobtainium.” That sounds like something Dr. Evil would be cackling about while Basil Exposition brings Austin Powers up to date. It made me want to give Cameron an ultimatium.
Unobtainium is some very rare and precious ore underneath a tree sacred to a Pandorian tribe called the Na’vi that the evil corporation headed by Giovanni Ribisi wants to get at any cost. But for some reason, the Na’vi have resisted their efforts to cajole or bribe. When they agree to teach Jake their ways, the corporation realizes that if he gains their trust, they can use him to lead them to the tree. And then no more Mr. Nice Corporation. Bring out the bulldozers and the private army. Meanwhile, Jake is getting very close to the daughter of the Na’vi leaders (Zoe Saldana, with this and “Star Trek” now the 2009 fanboy dream girl). Apparently, another thing that is universal is kissing. And also falling for the guy your parents don’t approve of.
I am willing to believe those things occur on all planets, even the pervasiveness of the evil corporation as bad guy, too. But there are other elements in the story that just seem unoriginal and not very well thought through. The creatures seem like tweaked versions of Earth animals. Putting an extra pair of legs on a horse is, like stretching out a human form, not all that exciting, though it does add a bit more thunder to the hooves. The Na’vi wear conventional noble savage attire (skimpy, lots of beads), but the human avatars somehow fit cargo pants and t-shirts onto their Pandorian bodies (dealing with the tails must be a challenge).
But let’s face it, the unobtainium we seek in a movie like this one is not profundity. If the story is not new, the visual effects are. Even the subtitles (for when the characters speak in Na’vi language) help give the frame additional depth. The 3D is inviting and immersive, adding to the sense of vertigo or constriction. The integration of the live action and CGI footage is seamless and the performances of Worthington, Sigourney Weaver as a scientist, Michelle Rodriguez as a pilot and Stephen Lang as the Colonel provide some of the depth and grounding that the pixels and script do not deliver. And the pixels deliver the kind of fun that movies — and fangirls like me — were made for.
Interview: Dean DeBlois and Chris Sanders of ‘How to Train Your Dragon’
Posted on March 24, 2010 at 3:59 pm
Dean DeBlois and Chris Sanders are the writer-directors behind one of the best family films of the year, “How to Train Your Dragon.” It was a very great pleasure to talk with them about adapting the popular books and the movies they love most.
One of the great pleasures of this film is the fabulously imaginative assortment of dragons. Were they based on research into legends about dragons or did you start from scratch?
DD: The well-spring of the dragons who are in the film started in the book, of course, but really it was Nico Marlet, who also did designs for Kung Fu Panda. We have seven dragons in the movie, five of which are his designs. He has piles of drawings in his room, no kidding, about two feet thick of other dragons that he drew. It’s endless. We realized we had an opportunity in this movie to do something that had not been done before — not just multiple breeds of dragons but individual personalities.
Each new dragon turned all my thoughts on what a dragon was upside down.
DD: Each of them was based on animals we recognize in the animal kingdom. For example the gronkles, the big, fat, dump-truck-like dragon, was based on the walrus and has walrus-type behavior, lying around in packs and being lazy and grumpy. And then the nadders, the blue ones with the yellow spikes, they’re very parrot-like, and they have bird-like actions. Toothless is very feline. But he has dog in him, too. He’s based in part on the black panther, so he has mammalian qualities to him. One of the characters has two heads and is very snake-like and slithery. So every one of them had an animal reference to it, and that influenced its behavior both in personality and movement.
Did you have to think about the physics of the way they moved?
CS: There are links to the larger world that we wanted to create for this film. The believability factor was the most important thing. They have to move and breathe as if they’re really alive. It’s important that they not come across as too cartoony because then we would lose the emotional weight in the film. We wanted people to really believe in this world. Even though the designs are really fanciful, they move and breathe as though they’re really alive. They adhere to a strict set of rules. They never break or shatter that illusion.
The voice talent is terrific. But your Vikings (Gerard Butler and Craig Ferguson) have Scottish accents!
DD: It’s a conceit. It’s silly and admittedly flawed, but here it is: growing up in North America, I was in Canada, I had a lot of friends whose parents sounded like they came from somewhere else. There’s always a remnant of the mother tongue in the older generation. When we came on the film, they’d already cast people with very American voices and then they had Gerard Butler. We had to cast someone to be Gerard’s best friend and the confidante to Hiccup. We thought, we’ve already got this Scottish voice in place, and we could just flesh out the rest of the older generation with Scottish accents and then the next generation could have their own assimilated accent.
CS: Gerard really loved it when we encouraged him to be himself. The only casting that we did was Craig Ferguson and he happens to be Gerard’s really good friend and they happen to have the same accent. Craig Ferguson is completely at ease in front of a microphone. It’s funny because Gerard Butler is really funny off-mic, constantly goofing around and talking about pranks, amusing himself. And then when he’s on mic, well, his character is called Stoick. He was a little jealous — “Why is Craig getting all the funny lines?” But Craig, off-mic, was the opposite. He’s so funny when you have the mic running, and then when you stop, he’s actually a serious guy.
I was also thrilled to see that you have three disabled characters. You rarely see that in movies, especially disabled characters who have full personalities and experiences and are not just there to be disabled.
DD: Definitely we brought to the mix the ending, for many reasons. We wanted to give it a little bit of weight, believability, and peril. The satisfying quality of the ending would be generic if he did not come out of it so that he and Toothless can complete each other.
How did you go about adapting the book? You made some big changes.
CS: The main reason Dean and I were asked to come into the film was to “age it up,” giving it a little more weight, more adventure, and one of the very first decisions we made was that in the book there were elements of humans and dragons being in a symbiotic relationship but also elements of humans and dragons being at war. We decided it had to be one or the other. We made the decision that they were mortal enemies, which made it possible for Hiccup to take the greatest risk possible by befriending one. It allowed us to have Hiccup live this double life in the second act. At night he’s repairing a dragon and learning to ride a dragon. By day he is learning to fight one. This is not going to last. This has to get discovered. Everything else came from that.
DD: It’s fun that by the end he gets everything he wanted but he no longer wants it. The attention he’d rather avoid by then.
What movies are your favorites?
CS: Both of us are huge fans of a movie we referenced in this one, The Black Stallion. The scene on the beach is our homage.
DD: What really worked for us was the young protagonist. I love characters that are young and relatable in their childhood but also have adult qualities and are in over their heads in a world of fantasy, like “Escape from Witch Mountain,” “Watcher in the Woods,” and even “E.T.”
The movie is very rich, very exciting, but also exceptionally well-paced and satisfying.
CS: A lot of movies do not have much in the second act, but we really had one packed with events. But it is also important to have moments when the characters are quiet. There are three moments in the film where we let the camera and the acting and the music tell the story.
I liked the fact that he is really an engineer, a problem-solver. And he doesn’t get it right away.
DD: In the concept of the book Hiccup was much younger and they collect eggs and teach the dragons to do tricks. We kept the spirit of the runt Viking who changes the world but we had to give him a dragon who could be ferocious and at the same time cuddly. We thought he’s a nuisance, he’s the bane of the Viking community. He is made an apprentice to get him out of the way but in the shop he learns to compensate for what he doesn’t have. We combined this organic form with early mechanics.
CS: He also discovers that he has to operate it. He is only really himself when they’re together.
Issue of pressure on women to be cute and perky instead of strong and smart
Date Released to Theaters:
September 18, 2009
Date Released to DVD:
January 5, 2010
Amazon.com ASIN:
B002WJI2QQ
When things go very, very wrong in this movie, as they so often do, we get to see a series of television news broadcasts from around the world showing the destruction of various iconic monuments, as we so often do. And then something different happens. One of the newscasters points out that this particular un-natural disaster seems inexplicably and improbably primarily directed at national landmarks. So this is a movie with a sense of humor about itself and its audience.
As long as you don’t expect it to have much to do with the story or illustrations in the classic book by Judi and Ron Barrett, you can settle in for an entertaining and, yes, delicious family film. In the book, instead of rain and snow, food falls from the sky in the town of Chew and Swallow. In this movie, we get to see how that came to be.
It begins, as so many stories for children begin, with a kid who feels like an outsider. Flint Lockwood (as an adult the voice of Bill Hader of “Saturday Night Live”) is a curious kid who likes to invent things but does not always think things through. His spray-on shoes are so indescructable they never come off. His gadget to allow Steve the Monkey to speak works perfectly well; it’s just that Steve doesn’t say much worth hearing. His mom believes in him, but after she dies he just has his dad, all eyebrows and mustache (and voice of James Caan) thinks he should just give it up and come to work with him in his sardine shop.
Sardines are the sole product of Flint’s town, called Swallow Falls. But then, disaster happens. Everyone figures out that sardines are yucky. And so the town falls on hard times. Can one of Flint’s inventions save the day?
Well, not really. An invention to turn water into food goes awry when it is shot into the air and the next thing the town knows, what once was rain, snow, fog, and hail is now pancakes, sushi, BLTs, and jellybeans. The mayor (voice of B-movie star Bruce Campbell) sees this as a chance to revitalize the town’s economy through tourism. And as a chance to eat a lot of food and get very fat. The former mascot of the town’s previous sardine industry, the now-grown “Baby” Brent (voice of SNL’s Andy Samberg) sees this as a threat to his popularity. And a junior employee at the Weather Channel who wants to be a newscaster (Anna Feris as Sam Sparks) thinks she has to hide her brains and curiosity to get people to like her and sees this as her chance to show what she can do.
That is a lot to sort out, not to mention a fabulous mansion made of Jell-O and some action sequences involving space travel and a peanut allergy. But it is all handled well without getting frantic or losing its sense of fun. This is a fresh and clever film, with both wit and heart, a family delight, more fun than a hailstorm of jellybeans followed by pizza flurries.
Pixar movies are beautiful to look at, but what takes your breath away is the story. They don’t rely on fairy tales or best-selling books with pre-sold stories and characters we are already attached to. And, as if challenging themselves to make it even harder, they take on increasingly unlikely protagonists — a gourmet rat, an almost-wordless robot, and now a cranky old man, and somehow they make us fall in love with them.
In some ways, this is the oldest and most enduring of tales, the story of a journey. And this is one that started a long time ago. A brief prologue introduces us to Carl and Ellie, a boy and girl who dream of adventure. They pledge to follow their hero, explorer Charles Muntz, to see Paradise Falls in South America.
Then they grow up and get married and life intervenes. He sells balloons and she works with birds. They save for their trip but keep having to use the money for un-adventuresome expenses like repairing the roof. Then Ellie dies, and Carl (voice of Ed Asner) is left alone. Developers are closing in on his little house. He just can’t bear to lose anything more. And so he takes the one thing he has and the one thing he knows and ties so many balloons to his house that it lifts, yes, up into the sky, so he can follow Muntz to Paradise Falls at last.
But he does not realize he has an inadvertent stowaway. Russell (voice of Jordan Nagai), a pudgy, trusting, and irrepressibly cheerful little Wilderness Adventure scout who needs to assist an elderly person so that he can get a badge. They arrive in South America and as they pull the house, still aloft, toward Paradise Falls, they meet an exotic bird, talking dogs, and several kinds of danger, and have to rethink some of what they thought they knew and some of what they thought was most important to them.
The visuals are splendid, making subtle but powerful use of the 3D technology to make some scenes feel spacious and some claustrophobic. Carl and his world are all rectangles, Russell all curves. The Tabletop Mountains-inspired landscapes are stunning and the balloons are buoyant marvels, thousands of them, each moving separately but affecting all of the others, the shiny crayon dots of pure color amid the dusty rock and the earth tones of Carl’s wrinkles, gray hair, and old clothes. The other glowing colors on screen are the iridescent feathers of the bird, inspired by the monal pheasant.
There are a couple of logical and chronological inconsistencies that are distracting. But the dogs, with special collars that allow them to give voice to the canine purity of their feelings, are utterly charming — and there is a clever twist to keep the scariest one from being too scary. Another pleasure of the film comes from the way the precision of the graphic design is matched by some welcome and very human messiness in the story. Everything is not resolved too neatly but everything is resolved with a tenderness and spirit that is like helium for the heart.