Toy Story 3

Posted on November 1, 2010 at 8:00 am

A
Lowest Recommended Age: Kindergarten - 3rd Grade
MPAA Rating: G
Profanity: Some brief schoolyard language
Alcohol/ Drugs: None
Violence/ Scariness: Characters in frequent peril, tense confrontations, bully, dealing with loss
Diversity Issues: None
Date Released to Theaters: June 18, 2010
Date Released to DVD: November 2, 2010
Amazon.com ASIN: B00275EHJG

You won’t just forget you are watching an animated movie; you will forget you are watching a movie. That is how completely we enter this wonderful world, and how reluctantly we leave it.

“Toy Story 3” has more honest, acutely observed, and engaging characters, a more authentic understanding of the poignant complexities of the human condition, bigger laughs, and better action than most live-action films and is close to being as authentic and involving as real life. You have to remind yourself, a little sadly, that these are not toys you’ve played with and people you know. It is by any standard and in any category a masterpiece.

It was just 15 years ago that Pixar released the first “Toy Story” and changed the course of movies forever. They made it about toys because the limited motion and smooth, shiny surfaces of plastic made it possible to hide the limitations of the technology of the time. And as they have with every film they produced, they made the story and the characters come first. It was the writing — and the voice performances by Tim Allen and Tom Hanks and the rest of the cast — that made the movie come to life. Ten record-breaking, genre-shattering films later, Pixar returns to the story of Buzz and Woody with all of the humor and action and even more heart. The early works were kids’ movies adults could enjoy but as they showed with “Up,” they are now making films for grown-ups that kids will appreciate.

As with “Up,” “Toy Story 3” begins with a brief flashback sequence filled with a breathtaking mastery of telling, evocative detail. Once there was a time when children played with toys powered by imagination rather than batteries. We go back in time to see Andy playing out a fabulously inventive adventure and the buoyant energy of his vision, acting rather than re-enacting, is jubilant with the pure pleasure of making things up. (This must be what it is like to work at Pixar.)

But time has gone by. Andy is packing for college and the only way the toys who love him can get his attention is to hide his cell phone in the toy box. He has to clear out his room. Where will the toys go?

Through a mix-up, they find themselves at a day care center where they are at first warmly welcomed by the toys who live there, led by Lots-o’-Huggin’ Bear (voice of Ned Beatty). It seems perfect; with new children coming every year they will never be outgrown or neglected. “No owners means no heartbreak.” They have a chance to do what they love — making kids happy.

But things begin to go very badly. They are placed with children who are too young to make up stories for them or care for them. When Buzz Lightyear protests, he is rebooted, restored to his original programming. Once again, Woody must come to the rescue, and once again, they must decide what their purpose is and where their loyalties are.

The first movie came out in 1995, but the toys were intentionally retro, more familiar to the parents in the audience than the children. The little green soldiers, the barrel of monkeys, the Potatoheads, the slinky dog, and the cowboy were old school. Part of the poignancy of the first film was the arrival of the first battery-powered, space-age toy, Buzz Lightyear. And part of the charm of the second film was its theme about what value means — is it better to be in mint condition forever and sold on eBay as a collectible or to be played with and loved, knowing that childhood is brief and the person you are devoted to will leave?

The new characters in this film are perfectly rendered replicas of toybox classics (bet you grown-ups can’t get through the movie without saying to the person next to you, “I had that!”) and originals that fit in so perfectly you can almost remember seeing the ads and humming the jingle. Barbie (voice of “The Little Mermaid’s” Jodi Benson) and Ken (voice of Michael Keaton) show some unsuspected depth (her political views are surprisingly well-founded) and he has some unanticipated growth opportunities. His wardrobe provides some of the movie’s most delicious moments, especially when he reverses the usual movie convention to put on a montage try-on session. I also loved Mr. Pricklepants (voice of Timothy Dalton), a Vincent Crummles-style thespian (a stuffed and stuffy hedgehog) who reminds Woody about the pleasures of play, a theme that gently deepens and expands, so entertainingly you don’t realize how stirring it becomes.

All of this is done with wit and style and action-packed chase scenes, and then it is brilliantly, perfectly resolved, showing us that the time the toys spent with Andy helped to make him who he is. I dare you not to cry. It’s a happy ending that like all great movies makes us think more wisely about our own sense of purpose and connection. And it reminds us, too, of the pleasures of imagination by showing us what it can achieve.

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How to Train Your Dragon

Posted on October 11, 2010 at 8:03 am

A-
Lowest Recommended Age: 4th - 6th Grades
MPAA Rating: Rated PG for sequences of intense action and some scary images, and brief mild language
Profanity: Brief schoolyard language, reference to "breastplates"
Alcohol/ Drugs: None
Violence/ Scariness: Fantasy action and violence, characters in peril, scary monsters with lots of teeth, fire-breathing dragons
Diversity Issues: Diverse characters and a strength of the film is the portrayal of three strong, capable, brave, disabled characters
Date Released to Theaters: March 26, 2010
Date Released to DVD: October 12, 2010
Amazon.com ASIN: B002ZG97YM

The sheer exhilaration of flying along with our hero on the back of his new best friend, a dragon, is exceeded only by the exhilaration of top-notch film-making with a witty and heartwarming script, endearing characters, dazzling visuals, and a story worth cheering for. The movie is in stunning 3D but it is the 4th dimension — heart — where it truly excels.

Hiccup (voice of Jay Baruschel) is a puny misfit in his Viking village of Burke located “north of freezing to death,” where burly warriors battle dragons. His father, Stoick (voice of Gerard Butler), a mountain of a man and the leader of the village, is confused and embarrassed by his son. Because he thinks Hiccup is not strong and brave enough to battle with fire-breathing dragons, Stoick has asked his closest friend Gobber (voice of Craig Ferguson) to take him as an apprentice. Gobber, who lost a hand and a leg to dragons in battle, is now in charge of forging weapons and training the next generation of dragon-fighters.

Hiccup is something of an inventor and when a catapult he designs hits the fiercest and most terrifying breed of dragon, the Night Fury, he cautiously tracks it down. He discovers that it has been wounded and cannot fly. And he discovers that it is not fierce or violent but as scared of him as he is of it. He names the dragon “Toothless” and creates a prosthetic flap for its tail. As they get to know one another, they learn that Toothless can only fly with Hiccup’s help. Meanwhile, Hiccup is accepted into Gobber’s training program. So his days are spent learning to fight many different dragons and his nights are spent learning to tame — and be tamed — by one.

The screenplay by directors Dean DeBlois and Chris Sanders and others is exceptionally literate and witty (Night Furies are described as “the unholy offspring of lightning and death”) and the visuals are intricate and imaginative. The stirring score by John Powell and first-rate voice work by an outstanding cast bring energy and spirit to the story. DeBlois and Sanders make excellent use of the 3D, not just in the soaring and vertiginous flying scenes and the battles but in the use of space and ability to make us feel included in the quietest moments. Those moments have a delicacy, a tenderness, even a grace that gives this film a power that resonates as only the best movies can.

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Legend of the Guardians: The Owls of Ga’Hoole

Legend of the Guardians: The Owls of Ga’Hoole

Posted on September 23, 2010 at 6:04 pm

Zack Snyder tries to do for feathers what he did for abs and biceps in “300” in this 3D animated adventure based on three books from the 15-book series of Ga’hoole novels by Kathryn Lansky. Every snowflake, feather, and talon is vivid, arresting, and (apparently) literally in your face, but the story is not as clear. the striking visuals do not make up for a muddled story with too many characters and a plot that seems to be pulled together from the usual Joseph Campbell/George Lucas/J.R.R. Tolkien box of plots and characters.
Two owl brothers, Soren (a likable Jim Sturgess) and Kludd, not quite ready to fly, fall out of the nest and are captured and flown to the headquarters of Metal Beak (Joel Edgerton) and his wife (acidly voiced by Helen Mirren), where kidnapped owlets are assigned to be soldiers or drones. Look at those names again — any question about which one is going to have the heart, I mean force, I mean gizzard to lead the rebel forces and which one is going to buy into the whole “we’re the pure and the strong so we get to oppress everyone else” side of things?
Wait, you say — but where are the colorful sidekicks? Right over here, where we have a lute-playing warrior-poet and a snake nanny and a future-predicting echidna (an egg-laying spiked mammal that looks sort of like a porcupine) and more. Well, then, you add, there must also be a wise mentor. Step this way, and meet Ezylryb (voiced with asperity by Geoffrey Rush). There are storms and battles and betrayals and a secret weapon made from blue flecks pecked out by owls turned “moon-blinked” (think zombie) from coughed up owl pellets (undigested bits of mouse, we are helpfully told).
Those not familiar with the book will find it hard to follow, especially because of the strong accents of many of the Aussie voice actors. Those who are looking for what they enjoyed in the books may miss the narrator’s voice. There is some impressive sound and fury, but it does not signify much. “Just because you can’t see something doesn’t mean it’s not real,” says the father owl. But, as this and too many other movies show, just because you do see something, even in sharpest 3D, doesn’t mean it is.

(more…)

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Contest: Clash of the Titans

Posted on July 31, 2010 at 3:56 pm

It’s time to release the Kracken! I have FIVE copies of “Clash of the Titans” with Sam Worthington and some amazing stunts and special effects to give away to my beloved readers. The first five to send me an email at moviemom@moviemom.com with “Clash” in the subject line will be the winners.

And don’t forget the contests for James and the Giant Peach and Prime Suspect are still going!

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Clash of the Titans

Clash of the Titans

Posted on July 27, 2010 at 8:45 am

Director Louis Leterrier (the second “Hulk” movie) says that he was a big fan of the 1981 Clash of the Titans when he was a child. Perhaps that is why he has remade the wrong parts of that film. Nearly 30 years later, fans of the film are willing to overlook its essential cheesiness because of their affection for its special place at the apex of old-school analog special effects before the rise of computer-generated images. People did not watch the movie to see classically trained British actors slumming for a paycheck; they watched it to see the last creatures created by special effects superstar Ray Harryhausen. Each one was meticulously crafted and, as often happened in Harryhausen films, they often seemed more alive than the human performers. Note, too, that the movie was shot in 2D and then reconfigured after the fact for 3D, a very different effect than the fully-realized, fully-immersive experience of a movie conceived and shot in 3D.

This remake is bigger and grander but it is missing just that sense of life that Harryhausen brought to his fantastic creations, which were always astonishing and unique. Instead, we get the same CGI-fest we have seen so many times, with nothing especially imaginative or memorable.

The same can be said for this generation of classically-trained British actors, including Liam Neeson as Zeus, in a shiny (and anachronistic) Joan of Arc-style suit of armor and Ralph Fiennes as Hades, the god of the underworld, dressed like a Norwegian death metal band member trying to play Richard III. They are the titans who clash by proxy.

The gods need the loyalty of humans to survive. Zeus insists that they will get more fealty with love; Hades, still bitter and jealous that it is his brother who is king of the gods, believes in ruling by fear. The winner of their battle will be decided by a fight to the death of their progeny. Perseus (Sam Worthington in an even more anachronistic buzz cut) is Zeus’s son; the sea monster called the Kraken is the child of Hades. The arrogant king and queen of Argos have committed the sin of hubris, thinking they are more important and powerful than the gods. So Hades tells them that he will destroy the city unless they sacrifice their daughter, Andromeda to the Kraken. Perseus is determined to fight the Kraken and save the princess. And he is determined to “fight as a man,” not to use any of the powers or tools of the gods because he blames Zeus for the death of his mother and his adoptive parents.

With a small band of allies, Perseus travels to the three Stygian witches, who share one eye, to find out how to defeat the dragon. The journey involves battles with giant scorpions and trip into the underworld to fight the serpentine Medusa, the snake-headed lady whose eyes can turn a person to stone. And then, he must make it back to Argos in time to save Andromeda and defeat the giant sea monster, to the tune of some even more anachronistic rock chords.

The effects would be more impressive than the original’s only if you were still living in 1981. Today we take for granted that anything is possible on screen. But possible is not good enough; there has to be something truly striking. The witches and desert djinns look like they are wearing Halloween masks and the creatures look like variations on one predictable theme. There is a demigoddess whose powers seem to vary from scene to scene. The liberties taken with the original myths and the 1981 version’s story seem purposeless. And Worthington just seems lost, as though he wandered in from the set of “Avatar” and is looking around for the exit. I know how he felt.

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