Finding Dory

Posted on June 16, 2016 at 5:42 pm

A-
Lowest Recommended Age: Kindergarten - 3rd Grade
MPAA Rating: Rated PG for mild thematic elements
Profanity: Mild language
Alcohol/ Drugs: None
Violence/ Scariness: Peril, separation from parents
Diversity Issues: Sensitive treatment of disabilites
Date Released to Theaters: June 24, 2016
Date Released to DVD: November 14, 2016
Amazon.com ASIN: B01FJ4UGF0

Pixar’s first feature film was “Toy Story” because their then-groundbreaking computer animation technology could only create characters who were stiff and smooth. Plastic toys were ideal characters. Each film since has shown exponential technological progress — the furry creatures of “Monsters Inc,” the balloons in “Up,” Merida’s curly red hair in “Brave.” With “Finding Dory,” Pixar has created its most ambitious character yet, a seven-appendaged, camouflaging octopus named Hank, voiced by Ed O’Neill. Hank moves like jello in water in a plastic bag, each appendage separate, and his skin and shape adapt to take on whatever colors and textures are in the background. Hank is an astonishing marvel of a character, always surprising, completely believable, wonderfully expressive, and endlessly fascinating.

Hank is one of the characters encountered by Dory, the short-term memory-impaired, whale-language-speaking blue tang who helped Marlin (Albert Brooks) find his lost son in “Finding Nemo.” At the end of that film, she tells Marlin that “I look at you, and I… and I’m home.”

Following a flashback to Dory’s early years with her devoted and understanding parents (Diane Keaton and Eugene Levy), we see that she is living with Marlin and Nemo when she has a flicker of recollection. Her parents are in California, the other side of the ocean. She knows she needs help to get there. Marlin, still fearful about anything he cannot control, does not want her to go and he really does not want to go with her. But having almost lost his own son he knows how much Dory needs to be with her family, and he knows he could never have found Nemo without her help. And so they hitch a ride across the ocean with Crush the sea turtle (director Andrew Stanton), but then they get separated at a marine life sanctuary, which is where Dory meets Hank.

Dory has been tagged for transport to an aquarium in Cleveland. Hank wants that tag; he does not want to be returned to the ocean. He wants to be safe and he wants to be left alone. He agrees to help Dory find her parents if she will give him the tag. Meanwhile, Marlin and Nemo (Hayden Rolence) try to catch up with Dory, with some help from a pair of alpha exemplars of the territorial imperative, British-accented sea lions (Dominic West and Idris Elba) and a scrawny, wild-eyed loon named Becky. Meanwhile, Dory runs into an old friend, a visually-impaired whale shark named Destiny (Kaitlin Olson). And there’s another sort of friend, played in an adorable cameo by Sigourney Weaver as sort of herself.

With most of the action in the marine sanctuary, this film misses the grandeur and beauty of “Nemo’s” underwater setting, spending much of its time on a series of expertly executed action sequences with comic moments and delightful characters.  Once again, the film centers on the essential joy/anxiety conundrum of being a parent or a child.  Dory’s parents are endlessly patient and encouraging, though she hears them privately worrying about how they can teach her to stay safe and be independent despite her cognitive impairment.  Destiny and her neighbor,  a Beluga whale named Bailey (O’Neill’s fellow “Modern Family” star Ty Burrell), both have to overcome their disabilities as well.  Bailey has a sort of PTSD following an injury and has to learn to use his echolocation to “see” what is happening to Dory.  The treatment of disabilities is exceptionally nuanced and tender-hearted, not the usual pity or saintlike treatment.  Everyone has strengths as well as weaknesses.  When Marlin realizes that instead of over-analyzing everything he has to learn to think more like Dory, he, Nemo, Dory herself, and those of us who are leaning just a little closer toward the screen, learn to trust her heart and ours as well.

The DVD/Blu-Ray release has a fabulous assortment of extras, including interviews with resident of the real Marine Life, the adorable “Piper” animated short film, “Animation & Acting.” a look at the art of creating a deep and profound connection between an audience and a fish, and my favorite, “The Octopus That Nearly Broke Pixar,” the story of Hank, the challenges and rewards of bringing to life Pixar’s crankiest, most technically challenging character ever. The cast talks about their favorite underwater creatures and there is some background on the story development. There’s even an all-emoji version of the story!

NOTE: Be sure to get to the movie in time to see the utterly winning short film, “Piper,” and be sure to stay all the way through the credits for some extra scenes, including the appearance of some favorite characters from the first film.

Parents should know that this movie has extended peril and some violence, some mild language and brief potty humor. Even more than the first film, it is a frank but sympathetic portrayal of characters with disabilities.

Family discussion: What is a good way to help someone who has memory impairment? Why did Hank change his mind? What is the difference between the way Dory and Marlin think about how to solve problems, and should you be able to do both?

If you like this, try: “Finding Nemo” and your local aquarium or marine life sanctuary and learn more about the sea creatures in the film.

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3D Animation DVD/Blu-Ray Pick of the Week Scene After the Credits Talking animals
Ratchet & Clank

Ratchet & Clank

Posted on April 28, 2016 at 5:50 pm

Copyright 2016 Focus Features
Copyright 2016 Focus Features

Roger Ebert famously declared that a video game could not be art, giving rise to howls of protest. I believe that videogames, like movies, can and will rise to the level of art. But movies like “Ratchet & Clank” will continue to be compelling arguments to the contrary. Video games have striking visual design and some promising characters, though, in my limited experience, they are superficially sketched in to give the player room to inhabit them fully. If most of them don’t have what we might consider a plot, they have as much of a plot premise as many action movies: the world is under attack! And yet, so far no video game has successfully made the leap to a movie with enough of a story to succeed even as mildly entertaining.

Playstation’s Ratchet & Clank games, with names like “Full Frontal Assault” and “Tools of Destruction” are renowed for their varieties of weaponry. “With all that hardware at hand, it’s no wonder Ratchet, a wrench-wielding Lombax, and his robot buddy Clank, have itchy trigger fingers. Think about it. You can choose from burning, bombing, exploding or obliterating your enemies. So go ahead, blow it up. Blow it all up. It isn’t the size of your weapons that count. It’s how many you have and better yet… How you use ’em.”

So, not much by way for storyline or character and not exactly child-friendly. So, I am not sure what inspired Focus Features to turn that into a movie that is rated PG (“for action and some rude humor”) and intended for children.

Ratchet (James Arnold Taylor) is a well-meaning but not entirely competent Lombax, a talking fox-like orphan of mysterious origin who works as a mechanic in a garage owned by Grimroth (John Goodman). His heroes are the Rangers, an elite fighting squad led by the preening, jut-jawed Captain Qwark (Jim Ward). When the planet is under attack from the evil Chairman Drek (Paul Giamatti) and mad scientist Dr Nefarious (Armin Shimerman), the Rangers decide to take on another member and Ratchet is determined to be the one to join the team.

That slight framework leads to a lot of shooting scenes with different weapons and some minor plot developments about shifting loyalties as a runt robot created for Drek becomes Ratchet’s partner, Clank (David Kaye), and Qwark, his feelings hurt by Ratchet’s popularity, is lulled by Drek’s promises of support. And then more shooting.

Without the interactive element of a game to make up for the thin characterization and repetitive plotline, the settings and action scene set-ups are generic and under-imagined, only reminding us of how much better original films like “Megamind” and “Monsters vs. Aliens” were in handing similar material.

Parents should know that this movie has a lot of sci-fi, action-style peril and weapons, with the entire galaxy at risk, though the film makes it clear that the planets being blown up are not occupied. There is brief bodily function humor.

Family discussion: Why was Qwark the leader of the Rangers? How many characters changed their loyalties in this movie, and what were their reasons? Why didn’t Qwark listen to Elaris?

If you like this, try: “Monsters vs. Aliens” and “Megamind”

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Animation Based on a video game
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